Priest Discussion: Are they OP?
PS. 2 Days of gametime and 1 rouge 1 mage and the rest priests. Thats the best explanation this class has something bugged or OP.
10/29/2013 12:35 PMPosted by cyndelaqYes, if a Priest is able to buff it to kingdom come and attack with it then cool, but at a high cost
because I hear inner fire and divine spirit are expensive cards.
maybe there might be another cheap card that buffs lightspawn incredibly and allows you to draw a card to boot.
then comes all the hard removel spells, and end minions that you can counter becouse you need to counter all his lowbi cards, with ofc he counter with is big control deck.
Priest is one and only Control / counter deck and is no fun to play agains
and it sadass's me that everyone just play priest... just to day i have been play 5 games all priest with the same kind of deck
no fun, to much control compare to any other class
might be i don't have all the class cards other then basic but still.. if they can wipe me out with just basic cards.. then its just stupit and really needs a nerf
People are just BAD. If you can't beat Priests and aren't understanding the matchup against them, you're just not a skilled player. If you can't handle the Priest matchup, good luck against high-MMR Rogues, Druids and Warlocks.
with either northshire priest or heal well (virtually unkillable early)
they either set up their draw cards early game...
they already got most of their inner fire set-up by turn 5 for mass destruction.
anyway nobody here wants priest to be weak! I play all classes and like to play against all classes... just hate to think... Oh no another priest...
anw, way to fix it:
- make it mind control dispellable and it's fixed, possibly with a silence!
- cleric needs to be nerfed hard... make it only 1 per turn and its would still be already an excellent card
- Shadow Word: Death needs to have its cost increased by 2 or 3! its too cost efficient
- Shadow Word: Pain should be related to the defense of the card and not the attack...
- Shadow Madness is fine
- thought steal, mind vision: first they should show what they copied. They are too cheap, because they not only give the priest extra cards, they can show part of opponents hand and they also give access to abilities of other classes that priests don't normally have access too...
I'm not saying that all these nerfs are needed, don't want to nerf them too bad, but a combination of those for sure...
bold for emphasis
I am honestly surprised MC is being screamed about so much. Although I imagine it is one of the worst feelings having your big stompy you were all excited about stolen like that. Its like stealing a kids Halloween candy and eating it in front of them.
IMO the bigger problem looks like how selective you have to be in creatures vs priests due to the SW: Pain / SW: death combo. Having both cards tied to the attack of the minion is just to much. It looks overwhelming to play against.
The nerf suggestions I've seen in this thread don't seem to be effective. I think it would be cool if mind control took on a different aspect. Maybe something along the lines of mind controlling the opponent's class ability in a manifestation of a creature which could potentially be a different manifestation for each class. The idea comes with two caveats, you can't use your class spell and they can't use theirs until the creature is destroyed.
For example, mind control a Druid, get a 1/1 that has a 50% chance of casting the class ability at end of turn for free, can't use your own racial, they can't use theirs until that 1/1 is destroyed. This lets some fun play with the priest be toyed with to power word shield the token, have taunters to protect it etc. Its a different approach, but would remove the hard removal that everyone is so crazy about.
For the cleric, a simple 0/3 would suffice over a health or cost nerf.
Light spawn isn't broken although I wouldn't mind it being a 0/4 over a 0/5. Sure it can stack huge, and to the guy that posted the 20/20 blah "I don't want to hear about the silence excuse" .. People that stack all those cards to a light spawn to get it silenced, poly, etc, are just plain dumb and any decent player knows this. I'm more than willing to silence all those cards away for a 0/5 and I'd take that trade any day.
- Draw on command minion
- Draw TWO cards with Mind Steal
- Accessing other class abilities with mind vision (in addition to above)
- AOE silence
- And of course a low cost remover that disregards health stats in ONE application. some classes at least require 2 cards or actions to remove beef minions (LISTEN PRIESTS.. there's a huge difference between REMOVAL and DISABLE (silence).
Everyone knows the class is broken. Maybe things are a little more balanced when you have access to every single card at the top of the ladder, but for most of us, it is an extremely frustrating class to play against.
Well, guess which class happens to be best at that...
In a game that is balanced entirely around removal, the class which has the most wins. And although aggro decks are powerful, here's a thought--you can use aggro... in a Priest deck. \(o__O)/
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