Well, it was a throw together. That has been evolving.
Wins most the time. Even verse heavy removal or warrior rush decks.

IMO any sort of Murloc deck is going to need three things. Mana ramp / draw / mass buff

2x
  • Innervate
  • 2x
  • Grimscale Oracle
  • 2x
  • Murloc Tidecaller
  • 2x
  • Mark of the Wild
  • 2x
  • Power of the wild
  • 2x
  • Wild Growth
  • 2x
  • Wrath
  • 2x
  • Bluegill Warrior
  • 2x
  • Murloc Tidehunter
  • 2x
  • Savage Roar
  • 2x
  • Coldlight Oracle
  • 2x
  • Coldlight Seer
  • 2x
  • Murloc Warleader
  • 1x
  • Soul of the Forest
  • 1x
  • Cult Master
  • 1x
  • Old Murk-Eye
  • 1x
  • Nourish
  • As of right now, deck has been killing it, and I haven't seen a reason to remove any cards or to replace any cards...

    The few cards to look at replacing are...
    Mark of the Wild - Forces a murloc to die, which is counter productive. But the buff has been game-winning many times.
    Cult Master - I have only seen him 3 times, out of all the games I have played, and each time he has filled my hand after a board wipe.. Cult Master + Soul of the Forest, pretty much counters board wipes... But it is a 1 of in the deck, and is not needed til turn 7-8 if it even gets that far...

    If enough buffs are present... these murlocs can be the creature removal you need, and they will still be standing and holding board control.

    If anyone has suggestions LMK.

    This deck is fast, turn 4-6 win consistently.

    Also do not worry about putting two cards in the opponents hand.. Just try not to do it until they have only 2-3 cards to work with.
    Edited by Zues on 11/4/2013 8:03 AM PST