Paladin Aggro/Divine Favor:
In this matchup, they play lots of low cost minions and give them shields and repetence so the divine shield minions come back. This deck was really hard before when I was a druid. The key to this match up is that I added more low cost minions to help early game, and to keep your hand realtivly low. They rely on the fact that they play their hand, and then use divine favor to draw 5 or so cards. I've made this deck and it's extremely effective. My deck uses swipes, and low cost minions to match. Wrath, claw, hero power can help out too.
You got to play this smart. Never putting more than enough minions down. Aoe cones, freezes, and flamestrikes will end your game fast if you keep putting minions down when you can. I've found that a heal from Ancient Lore master to sometimes be what I need to stay in the game. Try to use your hero power often to keep sheilds up the entire game if they keep nuking you hard.
Actually not to hard. You have ways to deal with clerics early (wrath or turn 3 claw + hero power). most of your powerful minions are 4 health. Save your silences for buff minions etc.
Hunter Unleash the Hounds decks
Early aggression will sometimes get them to waste beasts. Black Knight > Houndmaster if they use him. Get taunts down quick, sometimes even if you are fast, and they get the right removal + silences, it can be tough to go agaisnt this deck. I find keeping your life total up and aggression help a lot.
Deck. Ysera is being used as sorta my finisher until I can craft Ragnaros. But I think this deck leaves lots of room for people to tweak and test out. Report back if you find something that works better. So Far I've only lost 1 time at 3 star masters playing all night 15 or so wins....... two of my wins had me at 1 life lol. But a win is a win ;)
2x Acidic Swamp Ooze
2x Faerie Dragon
1x Ironbeak Owl
1x Big Game Hunter
2x Harvest Golumn
1x Scarlet Crusader
2x Keeper of the Grove
2x Azure Drake
2x Druid of the Claw
2x Argent Commander
1x Ancient of Lore
1x Black Knight
1x Ysera /(Ragnaros)
How I play it.
I save wraths for 3 damage, and use hero ability if they have one life. One exception is if I'm hitting something with high attack and i'm low or halfway on life already. Agaisnt a Priest if you havn't gotten them down to 6 or so life by turn 8, and you have a black knight and druid of the claw. Make the taunt, they will 90% of the time be tempted to take him. You can use black knight. Yes you lose your druid of the claw, but at least you've retaken board control for the same 2 for 1 trade he just did to you.
harvest, scarlet, faeries tend to stay out while you use hero power and spells to clear board and plink them with those minions. Then drake/commanders/Druid of the Claws finish it late game.
Wrath, Drake, Starfire give you some adequate card draw, while using ancient of the Lore late game. I prefer Ancient over nourish, because of the 5/5 minion to help with board contral. Sometimes it forces a shadow word or flame strike.
other tips, Always be aware at what turns classes active. Turn 7 Mages will AOE 4 damage. Turn 8 Mind control priests. Turn 6/7 Unleash the hounds . Turn 5/6 Paladin divine Favor.