Earthshock>>>> Ironbeak Owl. Earthshock takes care of a lot of pesky cards. The dmg after silence is just amazing.
Aye thanks to Earthshock, I just completely ruined the plan of a priest who:
Used coin & summoned 2 Young Priestesses (2/1 base). Ends turn with Two 2/2.
Only mob I could summon is either Alpha wolf or a totem.
Decide to Earthshock 1 of the priestesses, it dies.
Priest buffs priestess +2 HP (2/4 now) & attacks.
I send out Scarlet Crusader. (Figured I should start baiting out his SW's)
Sure enough, the Priest uses SW:Pain on the Crusader & another + 2 HP buff on priestess (2/6).
I draw the 2nd earthshock.....Had a feeling that I should hold onto it for now. So I don't play it.
Instead I send out alpha wolf & ooze.
Priest doubles Priestess HP (2/12) & changes attack to match HP (12/12)
I take 12 damage.
Next turn: ......Earthshock.
Priest now has practically no cards in his hand.
Two turns later:
He Nova'd the wolf & ooze away but......
I end up populating the battlefield through the help of an Imp Master.
All buffed with Bloodlust & Flametongue totem. End up taking him down from 30 to 0.