Even the Warriors at least have Execute.
And I find that Warlocks make due because of their card advantage from Life Tap, and using Soulfire with an empty hand to negate the discard late game for easy removal.
This is why remotely-competitive Druids need Keeper of the Grove in their decks.
They require the extra silence to throw around, because if they used their Ironbeaks or Spellbreakers, they have no other efficient way to kill a Divine-Spirit-Inner-Fire-FenCreeper.You can't even cast 2 Starfires in a single turn unless you have Innervate...
Another thread already covers how Naturalize isn't good enough and what improvements could be made.
Personally, I think Naturalize just needs to be made into a "Choose One" card.
Flexibility is the Druid's unique mechanic, it would give the card continuity whereas currently, it sticks out like a sorethumb.
The drawbacks would still have to be pretty annoying as it is a 1-cost.
-Summon a 1/4 taunt for the opponent
-Give the opponent 8 armor
-Give the opponent a mana crystal
(These are all based on the 3-cost value of other cards)
The other popular idea is making it usable on allied minions, but that would be gloriously overpowered. Use it on a Loot Hoarder after it attacks and you just dealt 2 damage and drew 2 cards for 2 mana.
11/13/2013 12:31 PMSee at least in this case, a slience lets your Ancient Watcher attack. He's a Yeti for 2 mana!
Posted by Skaith
4 mana, given that you needed the 2 mana to bait your opponent into using a silence. And that's assuming they didn't hit it a good few times already.
I find Mark of Nature very successful if you combo it with cards that have already spent their value.
Like an Ironbreak Owl or a Damaged Golem. This draws attention away from your other minions. Spreading out your buffs to split their attention is the work-around for Silence.
It's more efficient use of cards, and you don't have to waste a slot on Ancient Watcher.
Yes, Druids are missing a failsafe removal card.
No, Swipe, Starfall, Starfire, and the other cards aren't enough. That is because at the end of the day, none of those cards can deal with a Double-Divine-Spirit-Gurubashi like a Poly/Hex can.This why Naturalize exists, every class needs a failsafe card to use against those obscenely buffed or disturbing minions
; Naturalize needs buffs or Druid needs a new "trump" card.
And I think the Mark of the-wild/nature are great cards.