Way to improve Naturalize

Posts: 170
The card makes a lot of sense, when compared to the rogue's assassinate, assuming that card draw is valued at two mana for each card.

But the trade off is too extreme - giving them two cards for, effectively, negative four mana, is too risky. Therefore, either naturalize should cost 0 mana, making it slightly better value, or it should be a choose one - destroy a minion, they draw two (same as now) OR pay an extra two mana, and they only draw one. This would give the user the option to take away some of the risk, and would make this card a 2 for 1 instead of a 3 for 1, if the second option was chosen.
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Posts: 26
I think naturalize is a great defensive card and you should keep one in deck at all times.
It is only to be used when you are in a bind and can get you out of some nasty situations.
A few examples : opponent plays tough legendaries like Ysera, Ragna or Tirion. Faceless manipulator and u reverse the situation at the cost of only 6 mana... Also, on Tirion who is such a tough card, if u naturalize plus ooze you can neutralize it completely for only 3 mana cost.
But is normal that such a strong counter should be balanced by giving the opponent a lot, he'll need the 2 cards when you do that to him:)
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Posts: 1
Think the card would be better off if it was 'kill a minon, your opponent gains 2 mana crystals for next turn only'.

Its easy to rebound as the druid from giving a few extra mana. Giving 2 extra cards is a different story.

Any think that would be a little more balanced?
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