I have started to notice great increase of play from Shattered Sun Cleric and Defender of Argus. Both of these cards are something that are usually used to buff minions in early game if the enemy sees that i have played a secret to counter his 2 health minions. Sometimes they'll just skip attacking on turn 3 and wait for turn 4 to do DoA. Now when they got 3 x 3 health minions they get hit by ET but everything stays on the board. I have wasted a card and a turn to counter their cards but effectively get nothing out of it.
Don't get me wrong, i'm not crying for nerfs of these cards as i think they are great and should be used as they are. It's good play on their part for not running head first in to my trap. What i am saying is that i'm a bit lost how to counter this. And no, ET is just fine as it is and i don't think it should be changed. For 2 cost card it's really effective.
Explosive Trap has been something of an auto include for my decks. It's something that has pretty much always been a value card as i also usually run Eaglehorn Bow. It's also the only true AoE that Hunters have so you pretty much need to have it. But still it's not doing the job i need it to do anymore.
I personally think that i should try the Wild Pyromancer again. Other way is to start running Multi Shot again, but i have some problems relying on that card as it's random if enemy has more than two creatures and you can't use it if they only have one. It also suffers from the fact that if enemy has 4 Health minions (also 3 health buffed up) the card just takes stuff to 1 health and i can't finish off them easily.
Northsire Cleric is also a card in general that is a complete headache for Hunters if you don't manage to get EHB early on... I probably should just start running 2 Faerie Dragons.