Yep , my current deck is stacked with card-draw neutral creatures. but it's not enough cause most priest and hunters just about ALWAYS wait around turn 5 to launch a multi trigger to draw 3 cards in a single turn which snowballs into MORE card draws or mid-game big hitters.
Oh and when I try to rush down against it. They already drew a AOE and kill my entire early lineup
If it's not enough, it's only because you're trying too hard to win the early game.
Warriors are pretty good at dragging things out, so give that some thought when you redo your deck. (From my experience, deleting your deck and starting from scratch is easier than nit-picking cards in and out if there's a lot to change)
I would recommend crafting a Cult Master. It's better than Acolyte of Pain, from my experience due to higher damage and simpler trigger.
After adding it to my already heavy card draw deck, I ended up burning out against a Hunter.
I survived 5 turns with fatigue before my opponent top-decked some removal and I ran out of sources of damage. :P
Having read your other posts, I'd say you're just not very compatible with Warrior.
Go try the other classes out, I'm sure you will find one that is a better fit.
Try mixing in some dark iron dwarfs and chill-wind yeti. helps hold back the tide
In my humble opinion, Shattered Sun Cleric trumps Dwarf because it gives +1 health.
That +1 can seriously throw off a lot of opponent's math.
Additionally, it buffs a lot of standard 2-cost cards to 4 attack, which is the exact niche where Priests can't Shadow Word remove the card.
Chillwind Yeti is phenomenal for this exact same reason.
Dwarf is similar, but I find it tends to buff things to 5+ and it also means one more 4-cost that could tilt my deck's mana curve unfavorably. Depends on the deck, I guess. I'm still learning~