grounding totem !!!!!
I am new to HS, but having played competitive shaman, in WoW am with no way to prevent pyroblast.
I don't understand why earthshock cannot interrupt, counter, and silence a mage temporarily. These were core defense mechanics that are just missing.
It would either be killed by a weaker spell making room for say a pyroblast or be a dead card.
What about an ability called grounding: All abilities must target this minion, with a cast on all friendly minions for 2. (Works both ways to balance the low cost)
As a card, it's like Shaunus says, it's weak and just delays the inevitable.
You are all talking about mages. The goal is to just drain them from as many burn cards as possible. It may be inevitable to eat a pyroblast, but if this totem buys you 1 turn so you kill the mage with bloodlust...
Key is to make cards which are not overpowered. It is better to implement stuff which is slightly underpowered, because sooner or later combo's will be discovered and (almost) every card will find it's use.
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