2x Faerie Dragon
1x Healing Touch
1x Big Game Hunter
2x Harvest Golumn
2x Shattered Sun Cleric
2x Dark Iron Dwarf
2x Keeper of the Grove
2x Azure Drake
2x Druid of the Claw
2x Argent Commander
1x Black Knight
1x Ancient of Lore
So I'm running this deck right now for testing purposes. I often find myself with a full hand or 3 or 4 cards in my hand and not able to do anything to a rush deck (lock or pally or rogue). This deck trades everything really well, and can be fast itself.
My major change is taking starfires out. I LOVE starfire, but the spell often takes a whole turn for me to play it. I tend to have so many 6 and 5 cost spells in my hand that it often doesn't swing board control over. Rather, it swings card advantage. And Really with Argent Commander, i often want to throw one out. My reasoning for Argent over starfire is because this deck is closer to aggro aggression than control/late game.
If I end up not liking this setup I'd swap the dwarves for starfire.
Big Game Hunter is your when rag is MC'ed.
Put a starfire in if you don't have a black knight or a Slyvannas in my opinion.
Play around with this guys. Let me know if you change some things and start seeing amazing results. I generally win with this, but just curious what other Druid players think/modify.