Bloodlust on turn 6 can be an auto-win. Since Priests are being targeted because Mind Control can lead to a win, I feel that Bloodlust should also cost more mana.
Fire Elemental could use some tuning as well perhaps 1 more mana cost.
11/22/2013 12:20 AMPosted by CloveIf you lost board control by a modest amount of minions on your opponent side by turn 6... you're most likely to lose anyway. I see bloodlust as a "win more" card
11/27/2013 11:07 AMPosted by KithusWith 3 creatures on the board bloodlust is more mana efficient than fireball and allows you to split the damage to 3 different targets. It needs to cost more or do less.
11/21/2013 10:12 AMPosted by ZeroNeutralSince Priests are being targeted because Mind Control can lead to a win, I feel that Bloodlust should also cost more mana.
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