Priest are crazy powerfull

Posts: 11
Ok, im sure everyone knows how priest deck are used too keep your minions alive, but I gave my Temple Enforcer 28/54 yes twenty-eight attack and fifty-four health. Doesn't anyone think this is a little absurd. Sure every deck has a card that can neutralize this easily. But with good timing there is not much anyone can do.
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Posts: 798
Takes too long to get a minion that strong usually. A warlock rush deck wins the game in about 6 turns if they get a good draw.
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Posts: 65
I just got beta today (was sitting in a non-junk folder somehow) but I already see the power. Why isn't the obvious solution to simply let MC last 1 or 2 turns?

(obviously assuming you think it's a problem...My guess is realistically there are counters, just like there are counters to decks in other CCGs. Goblin rush decks aren't auto-win, and obviously like I said I'm new, but I went plenty of games before we reach 8 mana.)
Edited by Iaomai on 11/22/2013 12:53 AM PST
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Posts: 1,321
Sigh.. This game isn't about who has best minions. Turning 1 single minion into 28/54 is just the same as turning it into a sheep/hex/ MC magnet. You waste 4-5 cards and your opponent just need 1 to counter it. It's a 4:1 trade, and pretty much lose the game right there.

3-4 buff-s on 1 minion is the worst play in this game.
Edited by Rks on 11/22/2013 3:50 AM PST
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Posts: 58
11/21/2013 10:24 PMPosted by Seth
Ok, im sure everyone knows how priest deck are used too keep your minions alive, but I gave my Temple Enforcer 28/54 yes twenty-eight attack and fifty-four health. Doesn't anyone think this is a little absurd. Sure every deck has a card that can neutralize this easily. But with good timing there is not much anyone can do.

I love it when people risk heavy buffs with the Priest against my Mage. Say "bee" to the sheep!
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Posts: 34
The 10 mana nerf to mind control wont be enough. Priests have the best hero ability in game, the only ability that does 2 to all characters. Then you have to deal with the 1 mana 1/3 northshire cleric being op as hell as well.

Make mind control a debuff so that we have a chance to regain our minion. make northshire either cost 2 or only have 2 health. And make the hero ability only heal for 1 or heal only minions or only self.
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Posts: 566
the turn 3 8/8s or 10/10s are what kill me, you don't have a draw that can deal with it you're at 10 health before you can stop it... fair.
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