Buzzard nerf too strong

WIth 1 HP, Buzzard will die next turn to Mage (hero power), Paladin (hero power), Warlock (mortal coil), Shaman (1/1 totem), Druid (hero power), Rogue (hero power). This is too much of a nerf for the only positive draw card the hunter has. All good classes get ez draws but we get Flare which is always 1 for 1.

If you're nerfing Unleash the Hounds, it doesn't make sense to nerf buzzard too.....Combined they're OP, but nerfing both is too much
Edited by Dekar on 11/22/2013 11:28 AM PST
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WIth 1 HP, Buzzard will die next turn to Mage (hero power), Paladin (hero power), Warlock (mortal coil), Shaman (1/1 totem), Druid (hero power), Rogue (hero power). This is too much of a nerf for the only positive draw card the hunter has. All good classes get ez draws but we get Flare which is always 1 for 1.

If you're nerfing Unleash the Hounds, it doesn't make sense to nerf buzzard too.....Combined they're OP, but nerfing both is too much


If they were going to nerf the buzzard, a better choice might be "At the end of your turn, draw one card for each beast you have summoned since the end of your last turn." That would stop it from enabling UTH combos, but not require nerfing its stats.

Sadly, it sounds like their real worry is that some players were letting the buzzard live for a long time in bronze and silver leagues, and for some reason, players making stupid plays and suffering from it was not working as intended. Against Hunters, I mean. Against other classes it's fine, but can't have people not beating Hunters like a drum in bronze league.
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link to 1hp nerf?
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Hi!

Here is an article about information that was gathered from Blizzcon on Managrind newspage:
http://www.managrind.com/?p=671

ctrl+f for "nerf" will take you to the spot.
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I agree, it already dies really easily to a lot of stuff that people can do on turn 2. So much that I don't even play this card unless I can combo at least 2-3 creatures off of it because i know it has a high likely hood to die next turn. This is the hunters only source of drawing cards.
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idd its too strong
it should be like
2/3 and whenever you draw a card
buzzard should lose 1 hp
with that way you will draw either 2 cards
or 3 cards with a dead buzzard.
geee
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