I think people miss the point of why MC is overpowered. Its not that you were winning or losing, its that whenever ive lost to it(and many many others) it is played on extremely close games where youve had to swap minions and use removal so you have nothing left to deal with it by turn 8+ or when youre both in top decking situations. In those very common situations MC=instant win.
Even after thats all said i personally dislike MC not because of what it does but how it works. No other card in the game can remove an 8/8(for example) minion form your opponent AND give you an 8/8 minion in the same turn with no consequences other then using mana(which most the time is close to the same amount your opponent used to put the minion out). I maintain that if MC worked like it does in wow few people could complain about it. Keep its function as is but make it so you cant take any actions(play cards/hero power) other then attacking with minions until either the MC is killed or you take a certain amount of damage(which would have to be tweaked to figure a good number).
This would remove the OP aspect of the card and then blizz can work on fixing the rest of the priest class, which is fairly weak and occasionally OP at the same time. This class, in my opinion, is the farthest from being balanced then any other(mage coming in close second, imo).
In the end making it 10 mana doesnt fix anything it just either delays the inevitable of the priest who was ahead destroying your last grasp at a comeback, or the priest not having anything still to deal with the rush down/better early game of a lot of other class's. Really wish people would stop saying how you should have a way to remove the MC after he uses it. That just shows ignorance to RNG and card games. You cant control what you get in yoru hand when you get it so you cant control what removal you have in yoru hand. NOR can you control what your opponent has used on you so no youre wrong to say you should save removal. Not to mention you make the complainers point for them by saying they need to hold a removal because then youre playing your hand based around 1(2) card/s in your opponents deck. Dont get me wrong you should play for what your opponent can do but playing your hand entirely based on waiting for 1 card makes that card unbalanced.
Ty for reading this and these are my opinions feel free to troll and have a nice day. :)
Mind Control is an 8 mana cost card. It is supposed to be very powerful and game changing.
Look at some other very high cost cards:
Mind Control is SUPPOSED to be on par with those cards power-wise because it cost just as much mana to play.
The big reason so many people are complaining about Mind Control is because it is a basic card and is very good in basic deck vs basic deck play. New players with basic decks play each other and the one with Mind Control wins all the time. Then they come onto the forums and whine.
In master play where people have larger collections of cards and build more tuned decks Mind Control isn't even that good. Priest is one of the worst classes in masters.
Really Mind control should just be changed to an epic card rather than being nerfed to 10 cost. That way basic deck players stop having to face it (and, side benefit, it becomes more rare to see in arena play), and one of the worst masters league classes doesn't get further nerfed for no reason.
Edited by Ghost on 11/30/2013 3:57 PM PST
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