A suggestion to streamline rogue gameplay

Right now Rogues seem a bit too complex and require a lot of thinking and sometimes up to 4 turns to global the enemy. This does not feel fun or deep or strategic enough and makes the game feel too shallow for the people who chose to play a Rogue.

So the natural suggestion would be to add a spell card which would go something like this "Deal 15 damage to the enemy player. Combo: deal 30 damage to the enemy player. 0 mana".
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12/01/2013 08:42 PMPosted by Kilovolt
Right now Rogues seem a bit too complex


... makes the game feel too shallow


whut?
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QQ more, plz.

If you really want someone that feel strategic in only one turn, go play Priest.

I, unlike you, find Rogue to be plenty powerful, when you get over her early-game difficulty.
Edited by Owenator1234 on 12/12/2013 8:50 PM PST
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