Right now Rogues seem a bit too complex and require a lot of thinking and sometimes up to 4 turns to global the enemy. This does not feel fun or deep or strategic enough and makes the game feel too shallow for the people who chose to play a Rogue.
So the natural suggestion would be to add a spell card which would go something like this "Deal 15 damage to the enemy player. Combo: deal 30 damage to the enemy player. 0 mana".
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