Posts: 410
It currently gives +2 hp instead of the +1. Please fix this -IMMEDIATELY- it breaks Arena so hard.

And no, it is not the damage calculation of him dying before the buff fades. It seriously gives +2. Most of his units were wounded sitting at 2 hp, I was gonna wipe them all, he plays Blood Imp and it gave everyone +2 hp instead of 1.
Edited by Noohj on 12/10/2013 9:57 PM PST
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Posts: 61
just saw this in a game it is bugged...needs to be fixed asap.
Edited by Shindo on 12/10/2013 10:53 PM PST
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Posts: 36
Is it +2 Health? Or When used on damaged minions it gives +1 from its base health?
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Posts: 6

here is the link of the video.

if you watch it carefully, damaged minion; flame imp, sylvanas, drake received +2 buff,
but other healthy minions only receives +1 buff.

and, as you see the flame imp attacks chillwind yeti, you know that is not the display glitch.

my main is warlock but now im afraid that i might get turned in as abusing. :|
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Posts: 11
Yes I encountered this in-game too, my blood imp buffed my injured minions for +2 instead of +1, hope this bug gets fixed soon
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Posts: 4,278
Bugs make me sad, especially when they are as impactful as this is.

(Which reminds me, there should totally be qiraji neutrals at some point.)
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Posts: 97
Just realized that i lost a game in arena because of this.
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Posts: 339
This bug is extremely annoying to play against. Blood Imp is already really good, with bug it's ridiculous. Hopefully this is dealt with soon.
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