Rogue AoE/Removal

Posts: 2,264
I think the rogue single target removal is great but compared to some other classes it struggles when the opponent has a lot of creatures on the board.

Fan of knives is really weak and vanish is very high cost and removes the Rogue's minions as well. Although you can clear the board it is very difficult to really do anything significant with the card. If you are at a point where you can play another minion after vanish would probably not improve your situation, but would be more of a stall.

Fan of knives is an awkward card since it only does 1 damage. At 3 cost it will most likely not kill more than 1 target turns 3-5 and will take up most of the mana those turns not giving the player any significant gain. After turn 5 this card becomes basically a 3 mana draw card.

For those reasons I don't carry either in my deck. My suggestion would be to leave vanish as it is but make fan of knives 4 cost but draw a card for each target hit.
Edited by Skeems on 12/9/2013 7:51 AM PST
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Posts: 18
I had to bring perdition's blade back into my deck and include blade flurry with the amount of aggro being played now. BF is a solid AOE, but it takes some planning to use effectively. Yes, it's a 3 card combo but perds + deadly poison + blade flurry = 4 AOE, 8 hero damage (attack hero before BF). And for some reason, spell power boosts blade flurry. May be a bug but a nice bonus.

Betrayal isn't bad either - much more situational but can be great and a lot cheaper. Again, a solid pick against aggro.
Edited by Cruxxy on 12/9/2013 10:49 AM PST
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