Stop playing Arena with Mage.

Posts: 177
Arent you guys ashamed playing mage? Why arent you guys ashamed? Why do you guys keep on picking Mage?
Dont you guys have the "Mage is kinda broken in Arena, i shouldnt pick it" attitude?
Edited by Henno on 1/7/2014 7:46 AM PST
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Posts: 16
Just played a mage with 4 fireballs and 5 arcane missiles literately nothing i could do i just blantly lost
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MVP - Hearthstone
Posts: 11,623
01/15/2014 04:15 PMPosted by SmartShot
Just played a mage with 4 fireballs and 5 arcane missiles literately nothing i could do i just blantly lost

Mage is balanced around Fireball being an overpowered card (all classes have overpowered cards; Fireball is a clear one for mage). This works out relatively well in constructed, but in Arena, it leaves the potential for an overpowered deck when you get a large number of them. The same would be true of, for example, a Rogue deck that grabbed 4 Eviscerates, or at least before the nerf, a Priest deck that got 4 Mind Controls (not that Mind Control isn't still a really good card, but at some point taking too many of it would push your curve too high).

That's just the way Arena is unfortunately. The game is random, not all decks are equal.
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Posts: 296
You CANT build a deck just to counter a Mage. It doesn't work. Its hard enough winning against mages. Mage is too easy to play.

Op... come on... sometimes you win , sometimes <you lose... Mage wiped the floor with me. Now what??? Everyone should make a post crying about it... LoL
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Posts: 177
Its still a problem. Stop playing Arena with Mage.
Losing games because i play Minions is wrong.
Edited by Henno on 1/25/2014 2:21 PM PST
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Posts: 292
Mages are quite powerful in arena. Why?

  • Flamestrike is a common
  • Frostbolt is a common
  • Fireball is a common
  • Polymorph is a common
  • Some classes don't even have that many removal spells let alone really good and at the common level.

  • Best drafting hero power
  • If you have the choice, always pick a mage in arena.
    Edited by agent8261 on 1/26/2014 5:02 PM PST
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    Posts: 292
    Honestly multiple fireballs and arcane missiles don't really bother me.

    Missiles are random and don't always go as planned. fireball is 1 card for 1 with some tempo lose. I can play around both of those.

    Honestly for me it's the aoe that cause problems, since trying to play around both single target aoe remove is pretty difficulty.

    Drawing from my MTG experience, when ever I played a limited deck with both lots of good single target removal and 1 or 2 mass removal, I almost always do well. Which is saying alot since I'm a terrible player.
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    Posts: 532
    Fluzings explanation sounds about right

    without even taking trades into consideration, mage can just pick off anything with 1 health for free...

    >so 2 mana trade for a card<

    thats great... anything with 2 health can still be killed, it will just take 2 turns...

    so, ya, that hero power is great in arena...

    the new blood imp can be a pain for it tho =P

    (when i dont get mage, i try to fit in as many health 5 or above minions as i can to survive the base flamestrike....i find that 2/5 charge knight guy good for (4)...)
    Edited by StCecil on 1/26/2014 8:35 PM PST
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    Posts: 177
    Never forget, mage is still the biggest !@#$ up in Arena
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