People need to learn that the priorities to dealing with different classes is different. Where you may not need to immediately deal with a high health, low damage minion against, say, a mage, it is completely different vs priest. If you had the same priorities with regard to what to view as dangerous for every class, this game would be incredibly boring and die.
Silence, Silence, Silence, Silence
Silence is an ability which removes all card text, enchantments and abilities from the targeted minion.
That is great IF
they just summoned the creature, and its your turn to silence it before they use it.
I had the same thing happen round 6 I silenced a 5/5 life equals attack creature.
Round seven priest buffs the 0/5 to 36/36 and wins... Yay great fun.
Maybe I should have more 4/* creatures because EVERY priest player says that is what you need to win.
Lets say a priest summons a pig with charge.
life equals attack
yeah how is that silence working out for ya?
Sorry, he got a lucky draw. For a priest to go from a 0/5 to a 36/36 requires 5 cards: two Power Word: Shields (takes it to 9), two divine spirits (takes it to 36) and one inner fire. The likelihood of getting this combo is low. In most situations, decks built around trying to pull this combo off lose. On top of silencing the minion, you should have done some damage to it as well, if not out right killed it off. Or had a tank out, as was mentioned above.
Many other classes have access to cards that can wreck your face just as easy simply because you lack the cards in your hand (or in your deck) to effectively deal with them. Like legendaries. Or mage pyroblast to the face (one card) or someone drops Alexstraza on you and now you are down to 15 hp when you were winning (also one card). Bloodlust. Truth be told, no one has a 36/36, but again, that took 5 cards to buff it up that high compared to some 1 card drops (Deathwing can really screw up a game too).