In regards to Mage domination.

You know all of you who complained about the old Hunter OTK. Guess what it was the one deck that could have prevented this.

You guys complained about miracle rogue. Guess what it would have been one of the few decks to counter the mage.

Now you can make a sustain deck. However your only good against mages, every other class is going to be able to beat you.

The sad fact was before this patch it was overly stated that Mages were to strong. With the patch and the nerfing of certain cards the end result was Mages ability to control the board has been increased dramatically.
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Yeah so, play a Mage! Adapt and survive.

I don't understand why people want to be mad... It takes less effort to make an awesome Mage deck than it does to complain.
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Yeah so, play a Mage! Adapt and survive.

I don't understand why people want to be mad... It takes less effort to make an awesome Mage deck than it does to complain.


why don't they delete every class except mage?
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yeah if im not playing mage i auto leave any more

i can deal with all other classes just fine
#!@#$flamestrike
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As long as mages continue to ignore mechanics like taunts and the need to sustain minions; as well as, put a time limit on each match, super fast aggro will continue to reign supreme. Mages have amazing control and removal which allows them to bypass minions and play primarily with spells.

Perhaps put restrictions on some of the mage spells since they can deal 38+ damage to the opposing hero w/o spell power, purely with spells. Some other ideas would be to make Pyro cost 10 mana or lower the number of minions that their AoE removal spells can hit.

Its nearly impossible to run an anti aggro deck on the ladder with all the mage decks putting a time limit on victory. The natural response is to make a deck that plays so fast that the mage can't keep up. I feel as though I've been forced into an aggro play style even though I used to really enjoy playing a control style.
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It's not just that Mages are ridiculously strong. It's how much versatility they have depending on your card collection.

Any basic or just-above-basic Mage deck will be quite strong on its own thanks to the insane amount of hard removal mages have in addition to the Mage hero power acting as additional removal. You cannot reliably play *any* creature against a Mage, at any point in the game.

Then as you add in Rares, Epics and LEgendaries, that same Mage deck becomes absurd in its power. One Pyroblast gives the deck all the lategame it needs; add a second and you will *always* win in the extreme lategame. Add Ice Blocks and getting to that extreme lategame is that much easier. Add Alextrasa and you're there at turn nine. Add Molten Giants and even if they've rushed you down you can still come back from it, and the only class with enough removal to stop you is another Mage or a Priest that never played a single removal card until that point (and even then, if you played Twilight Drakes/Azure Drakes he can't stop you).

Maybe a Rogue can stop you if he's insanely careful with removal and combos, but then his lategame is nonexistant while yours is ridiculous. A Hunter can stop you if he has a Flare and fatal damage in one turn, but that's a lot harder to guarantee post-UTH nerf. A Warrior has little chance unless he went all-out aggro and somehow you didn't get the removal/delay you needed, a Shaman would Overload himself to uselessness trying to shut you down, a Druid would have to get perfect draws and hope you don't get Ice Blocks, a Warlock would have to hope he can get his Giants out before you or somehow survive your mass removal with his aggro. None of these classes have any way to reliably beat this particular Mage deck.

The worst part is no amount of direct nerfing will solve this problem. Mage as a class is just stupidly designed. A Mage deck can have strong aggro, strong control, strong combos, strong early game, strong midgame, strong lategame and even has the best damn hero power in the game. It was "okay" when there were certain decks and cards that were more OP than the Mage overall, but the fact that Mages escaped the last patch unharmed when they *clearly* needed nerfs just as much if not moreso than the neutral cards and UTH is just disgusting.
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So... I think we have to choose between stupid mage control deck or stuppid aggro decks(and they are all the same regardless the class, you know it)... I still choose mages :). At least it seems like they need some control of what they are doing and what is happening, unlike just dropping everything that comes to their hands.
Edited by Nezia on 12/11/2013 12:47 PM PST
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12/11/2013 12:43 PMPosted by Nezia
So... I think we have to choose between stupid mage control deck or stuppid aggro decks(and they are all the same regardless the class, you know it)... I still choose mages :). At least it seems like they need some control of what they are doing and what is happening, unlike just dropping everything that comes to their hands.

Except the way in which a Mage controls the board ignores almost every minion ability in the game, ignores the number of creatures, ignores their HP and only really cares about how close they are to lethal damage. Just cast an AoE freeze and it doesn't matter.
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This is beta.

Blatant cheese builds that aren't fun for anyone need to be removed. Mages are the only ones left that are causing huge problems for people since it's so easy to get the cards you need.
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MVP - World of Warcraft
This is beta.

Blatant cheese builds that aren't fun for anyone need to be removed. Mages are the only ones left that are causing huge problems for people since it's so easy to get the cards you need.


LOL Mage decks are some of the MOST expensive decks out there. Oh the QQ on this thread is legendary! hahahahahahahahaha


Actually, the problem is that since we've been playing for months, a lot of people have those big expensive cards. So, the late-game, super expensive mage cards are now becoming a huge problem after Blizzard nerfed every single counter people were using against that kind of mage late-game deck.
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now there just not much you can do about mages.
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LOL Mage decks are some of the MOST expensive decks out there. Oh the QQ on this thread is legendary! hahahahahahahahaha


Actually, the problem is that since we've been playing for months, a lot of people have those big expensive cards. So, the late-game, super expensive mage cards are now becoming a huge problem after Blizzard nerfed every single counter people were using against that kind of mage late-game deck.


This this and more of this. Right now unless you're a Hunter and happen to have the only Flare in your deck (because running two is wasteful) in your hand on the exact turn that you can pump out enough damage to kill him (which you *need* to do that turn, because next turn he'll kill you regardless of what you do), if the Mage has the right cards there is nothing you can do to win.

The only way to beat a properly-constructed Mage deck is for the Mage to be unlucky. That is *it*. You can't outplay Ice Block (see above), you can't outplay Alextrasa (which may as well be a Mage staple card), you can't outplay Pyroblast or the Fireball+Frostbolt+Ice Lance combo, unless you are also a Mage because, hey, let's give the only anti-spell mechanic to the spell-specialist class!

It wasn't as bad before solely because there were other OP decks that could deal with it. Priest controls dealt with Giants and such with ease, Rogue aggros could overwhelm before the lategame came, Hunter OTK could ignore the Ice Block and get the UTH combo off before turn nine, but all that is gone now. Nothing can defeat a properly-built Mage now other than really bad draws, another Mage or a ridiculously lucky Hunter.

Mages needed to be nerfed in the last patch and the one before. Until the next patch the meta will be Mage (or, sometimes, aggro or Giant Warlock) or bust.
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Actually, the problem is that since we've been playing for months, a lot of people have those big expensive cards. So, the late-game, super expensive mage cards are now becoming a huge problem after Blizzard nerfed every single counter people were using against that kind of mage late-game deck.


This this and more of this. Right now unless you're a Hunter and happen to have the only Flare in your deck (because running two is wasteful) in your hand on the exact turn that you can pump out enough damage to kill him (which you *need* to do that turn, because next turn he'll kill you regardless of what you do), if the Mage has the right cards there is nothing you can do to win.

The only way to beat a properly-constructed Mage deck is for the Mage to be unlucky. That is *it*. You can't outplay Ice Block (see above), you can't outplay Alextrasa (which may as well be a Mage staple card), you can't outplay Pyroblast or the Fireball+Frostbolt+Ice Lance combo, unless you are also a Mage because, hey, let's give the only anti-spell mechanic to the spell-specialist class!

It wasn't as bad before solely because there were other OP decks that could deal with it. Priest controls dealt with Giants and such with ease, Rogue aggros could overwhelm before the lategame came, Hunter OTK could ignore the Ice Block and get the UTH combo off before turn nine, but all that is gone now. Nothing can defeat a properly-built Mage now other than really bad draws, another Mage or a ridiculously lucky Hunter.

Mages needed to be nerfed in the last patch and the one before. Until the next patch the meta will be Mage (or, sometimes, aggro or Giant Warlock) or bust.


I agree with this however I believe that the card starving buzzard needs either and extra health or mages hero power should not be able to bypass taunts as I run out of cards so quickly as a hunter and when I try to draw more and they can counter it with something as simple as a hero power I get seriously frustrated. I believe that stopping mages hero power will be a decent nerf that will not render it useless however providing other classes with a better chance against mages.
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if the [insert class name here] has the right cards there is nothing you can do to win.


there, fixed it for you, you're welcome.
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Wow, way to necro a dead thread from last month!
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01/05/2014 03:22 PMPosted by Rogoth01
if the [insert class name here] has the right cards there is nothing you can do to win.


there, fixed it for you, you're welcome.


So you're saying Hearthstone is a pay to win game then?

01/05/2014 03:24 PMPosted by Scerion
Wow, way to necro a dead thread from last month!


It doesn't matter when it was, the issue was never resolved.
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