So let me list what I have so far, what my idea is (it's just a beat down deck), what cards I want to add and what problems I have run into so far:
* Means I want to add one more of this card
-- Means I am just keeping it as a place holder until I get better cards or I'm not sure of its synergy
My This Probably Doesn't Work Deck:
2 Blessings of might
2 Blessing of wisdom
2 Hand of Protection
1 Abusive Sergant *
1 Holy light --
2 Argent Protector
2 Master Swordsmith --
2 Shattered Sun Cleric
2 Thrallmar Farseer
2 Truesilver Champion --
2 Hammer of Wrath
2 Chillwind Yetti --
2 Sen'jin Shieldmasta
1 Blessed Champion *
1 Silver Hand Knight --
1 Argent Commander *
1 Reckless Rocketeer --
Basic "beatdown" deck, where I whittle my opponent down and take my opponent out in 2 key turns. I want to have a taunt out in the board already by turn 4, so in turn 5 I want my Thrallman Farseer out with Argent Protector (or a hand of protection) on Thrallmar, this will cost either 4 or 5 mana. Turn 6 I bring out my beef up cards. In an ideal world I'd have 2 blessings of might, 1 blessing of wisdom and abusive sergant, giving my Thrallmar 10 attack and I can pop him for 20, get 2 card draws.
In a more practical world I will probably have just one blessing of might and maybe a shattered sun cleric. One time I got lucky, I get out a taunter, thrallmar with divine shield turn 6, and on turn 7 I play abusive sergant, blessing of might and blessed champion, giving me a sexy 14 attack on thrallman, popped opponent for 28 damage =).
The rest of the deck is structured to either delay until I have the key cards, or to slowly whittle down the opponent to around 20.
The Problems that I know of
The BIGGEST problem is board clear and kill cards. I don't have any in this deck (probably because I don't own them). Throw in some big taunters from the opponent and I'm kind of boned.
Second issue that I ran into is delaying and defending until I have the cards that I want. This deck doesn't really play good "defense" unfortunately.
Third problem is charge. This deck would work very well and much faster if I had more cards like argent commander. Thrallmar tends to be top priority the second I bring him out so often, despite throwing a shield on him and having a taunt, he still dies. Argent commander and other cards with charge is much easier to get out, buff immediately and smack.
What I would like help with
1. How do I streamline this deck?
2. Which cards I can add to clear the board and deal with threatening creatures from the opponent?
3. How do I find ways to stay alive?
4. Just general critique of this deck!