Paladin OP, nerf pls.
Please shut your trap.
I played Tirion against Mages and Shamans. In like 90 % of games Tirion gets sheeped or hexed. Just play a different class if you can't handle paladins.
!@#$ing annoying to play against shamans and mages since your Tirion is 100 % useless in those matchups.
Just saying. And no: You normally can't get them to use their Hexes and Sheeps before Tirion/Ragnaros with a control Paladin deck. So you will mostly have a useless Tirion. Many Legendary players have taken their Tirions out their decks since they became useless.
Don't whine about OP. Find a solution?!
Edited by Fate on 1/4/2014 3:05 PM PST
Nerf mage direct damage.
Nerf warrior weapons and weapon buffs.
Nerf hunters beasts.
Nerf priests shadow words.
Nerf Warlocks blood imp.
Nerf Rogues low cost spells.
Nerf Druids late game Taunts.
Nerf Shamans BL! BL OP MAN!
Derp better nerf everything right? GGs.
Paladins have way too much card control... Aldor the peacekeeper cripples down strong enemies like a poly-morph or a hex, but it's a 3 drop and you get a 3/3 monster out of it.
Everyone else's CC spells cost around 5 mana, with the exception of the shaman who's lightening storm is 3 mana but has an over load of 2. I am find with equality if it had a higher cost instead of 2 it needs to be like a 3-4.
It takes a priest to use inner fire and divine spirit to match 1 paladin's Blessed Champion.
1 avenging wrath is like 3 arcane missiles... if you have 2 in a deck that means it would need to be 6 arcane missiles to do the same amount of 16 random damage as the 2 avenging wrath.
Paladins are over powered because they can get away with using cheaper copies of other champion cards, and requires little skill to play.
Edited by Devngel on 2/25/2014 8:01 AM PST
You're clueless. I'd bet my entire account you've never even played Paladin. Refrain from posting the last thing we need is people with uneducated opinions such as yourself and the OP constantly complaining.
I will give you that "silence" crap, its a core mechanic of the game.
I think out of the times i have played Tirion, probably something like 80% of the time he is silenced and/or removed before i get to use him.
Seriously, if your playing against a paladin, you have to expect him and plan accordingly.
He doesn't have charge (Krush, Grommash, Al'akia), he doesn't instantly pump up your spells or abilites (Anthonidas, Velen), he doesnt have immediate impact (Cenarius, Jaraxxus), he can do nothing for a full turn but sit there with a massive target painted on him.
He's one of the the weakest of the class legendaries with the possible exception of Al'akir and Jaraxxus.
You can't counter BoK or DS....how do you counter heals, pyroblasts, stacking armour? Get a grip.
I really only think equality, aldor, and truesilver are the pally trump cards. Tyrion is not too big of a threat. Though I feel pallies now are no wear near as menacing as the 8 broken blast with two ice block mages we had last patch I do feel like some nerfs are incoming:
Equality - up to 3 cost or reworked so that it changes the ATTACK of all minions to 1.
Truesilver champion - up to 5 cost or its damage is brought down to 3 instead of 4
Aldor peacekeeper - change the hp of a minion to 1 or the attack of any minion to 3 (could be used to buff a turn 2 pagle or a 1/1 squire)
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