01/05/2014 08:09 AMAs I said before, if you Counterspell a Fireball, you would probably consider that a hard counter. If you take 6 damage from a Fireball, then heal yourself for 6, the result is completely identical to if you have Counterspelled the Fireball. Therefore, if one is a hard-counter to Fireball, then the other is a hard-counter to Fireball.
Posted by Sar
My god, that's the silliest piece of logic I've ever seen. Do you actually mean this? Holy crap.
Your conclusion is completely incorrect, because 'cancelled' is not the same as 'undone'. I am particularly shocked because I very distinctly said so in my original post.
You keep saying that as long as the end result is the same, then the effects must be treated the same as well. I'd like to say 'the journey is more important then the result', but I doubt you'd get the analogy. Either way, here are two very important aspects you are completely missing:
- You can't heal targets at full health
- You can't heal targets at 0 health
The vast majority of the minions we play are in either of those two categories during their lifetime on the board. That makes healing minions a very situational play; one that is usually ignored (and rightly so). So much for your 'hard counter'.
I would even go as far as saying that most of Hearthstone's gameplay problems come from this lack of proper counters, or really, a lack of a reaction system. For example, high-cost minions are losing their merit for this exact reason; they are too easily removed and there is no easy way to counter the removal. Spells, in general, are a much more potent form then their MTG counterpart. And now it isn't too much of a stretch to assume mages benefit the most from this.
Now, I understand why blizzard chose a simpler and faster game in favour of a reaction mechanic, but honestly, do you think any card game would use instants or reactions if they weren't vital to the balance of the game? Do you think Magic put that in there just for the hell of it? No, of course not.
Speaking of MTG;
01/05/2014 08:09 AMThe problem with discussing hard counters in this game is that people have been too used to MTG, and as such, they view the only method of "countering" an ability is to prevent its resolution. This leads to a great misunderstanding as to how Hearthstone is played.
Posted by Sar
You know why so many people use MTG as comparison material? Because MTG works. Can't say the same about HS yet.