01/12/2014 08:04 PMPosted by D3ManagementThe class is obviously getting nurfed. It's just a matter of when.
Tell Warlock, Paladin, ,Druid, and Rogue to stand in line then.
01/12/2014 09:08 AMPosted by RamielSar I am sorry, but no matter how hard I try, no matter what, I do I loose 99 % games vs mages.
Ive read your guide and it simply doesnt work.... No matter what minion i play its either get killed or frozen or polymorphed. Its not possible to get board control in early game vs mage. Mirror image, explosion, arcane missile and frostbolt are more than enough to win the board, Its like a snowball - at first they just stop my minions then, with more mana they play all those minions which reduce spell cost and its game over. Charge minions are only solution but they have low hp so flamestrikes counters them heavily. Mage spells are just too good, Uve said that healing spells are more effective - problem is to use them u actually need something that can be healed... Its not possible to kill a mage in first 6 turns. Turn 6 means blizzard and then turn 7 - flamestrike, ofc if they didnt save a coin. Mages just laugh at my face, Its broken class, I just wonder if ever they going to fix it.
I doubt mages will be changed, but even if they are, unless I see new statistics available, I'll have to say that even Blizzard can make mistakes. But I don't anticipate they will.
01/14/2014 05:44 AMPosted by FMCorpsI doubt mages will be changed, but even if they are, unless I see new statistics available, I'll have to say that even Blizzard can make mistakes. But I don't anticipate they will.
That's the part where you admit you were wrong all along ^_^ And I get to say I told you so :-p
1) Pyroblast. Their justification was that they didn't want mages to be able to do 20 direct damage with 2 cards, but the fix to it was that they didn't change the damage. So the justification and how they actually changed the card doesn't line up at all.
01/15/2014 02:00 AMPosted by FMCorps1) Pyroblast. Their justification was that they didn't want mages to be able to do 20 direct damage with 2 cards, but the fix to it was that they didn't change the damage. So the justification and how they actually changed the card doesn't line up at all.
=> Good nerf doesn't allow mages to top up pyro with even more damage. Gives a few more turns to manage mage direct damage.
2) Blood Imp.
Totaly broken in the previous implementation. Current implementation works like the princess still a good card IMO cause the health boosts are permanent even if the imp leaves the game..
3) Defender of Argus.
yup it does show up in nearly every deck. Great value card, one of the better monsters. Best 4 cost minion IMO. needed a nerf.
I would also have nerfed the paladin sword 4 mana is too cheap. Really pleased with the unleash the hounds even though I think the card is now too powerful.
02/02/2014 02:18 PMPosted by SilkeI think the Original post should be deleted and replaced with the following:
How to play against a Mage: An in depth guide.
Step 1: Cry and whine on the forums that Mages are OP.
Step 2: Throw yourself on the floor and start screaming about how OP Mages are.
Step 3: Threaten to hold your breath until Blizzard nerfs Mages.
Step 4: Repeat Steps 1 through 3 after Mages have been nerfed into the worst class in the game and you continue to lose against them...
05/08/2014 06:52 AMPosted by generiKI still think mages are OP.
Playing a control druid deck, I controlled the board the entire game, and on one of the later turns I'm sitting with a full board of my minions, about 4 taunts and 25 health, and mage has an empty side of the board. Mage pops ice block to prevent me killing, and then next turn comes in with a full hand of spells, chucks down the sorcerer and assorted drakes and proceeds to do 25 damage to my face bypassing my meaningless taunts.
Sorry but how is that balanced? Are there even any other hero/decks out there that can produce such damage in 1 turn with an empty board? 25 damage for a single turn is !@#$ing ridiculous.
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