12/25/2013 05:59 PMHey Paul,
Posted by Etrips
Thank you very much for the extensive write up on your deck! I was wondering if you have been keeping a track record of your wins/losses, what kind of decks do you have problems against, and if there was any chance you could do a strategy write up for each class you play against.
Happy holidays and all that!
I haven't kept track of my wins/losses. But to give you an idea, I'm rank 66 in ladder and I haven't played a single game in 2 days (so I've lost rank from inactivity -- been a little bored with the game after playing it so much, and been busy with Christmas and whatnot).
The thing is that keeping track of win/loss ratios is not too important. I'm rank 66 legendary: That tells you that my MMR is high, so my win/loss ratio is very high.
The classes that I have the biggest troubles with are probably tempo paladin (lots of mid-range buffed up by the +1/+1 sword creatures with divine shield), some of the new rush warlock decks (I used to beat them easy but they seem to have shifted slightly in the way they're played), and any other rush deck. My deck is built so that it has a chance against everything though. There's not too much of a strategy write-up to give on a class-by-class basis, but there is a strategy write-up that I could do on a archetype basis (ie. vs. all rush decks, vs. all control decks, etc).
I'll give you an example:
- Against combo warriors (brewmaster rush giants), I either find an opening and win fast, or if the game is going slowly I deck them, let them take increasing amounts of draw damage, and then finish them in one turn (takes a little bit of math to make sure they can't combo off).
- Against rush warlocks, I mulligan everything except for my 1&2 cost removals (I don't keep moonfire in my starting hand ever). If I get a wild growth in hand, I mulligan it if I don't have another 1 or 2 cost removal spell in hand already. Wild growth is designed so that I can do everything a turn earlier which allows me to stop warlock rush decks from killing me at that crucial turning point.
- Against control decks (ie. paladin, priest, druid decks since they play out like control due to lots of taunts, etc), I play a long game and I am wary of how I play my cards. I try to make every card count as best I can. I rarely play moonfire before I have malygos in play since moonfire for 1 damage + 1 card draw equates to a less effective card in deck. Usually these games last until the last card in the deck is drawn, so I play very very carefully. This is why Ragnaros needs to be back in the deck, and that's also why naturalize and/or something else might be beneficial to the deck (to give a stronger edge against decks that spam 8/8 taunts and 5/10 taunts -- which are scary to deal with).
- Keeper of the Grove is in there specifically for warlocks, but it's effective against druids, paladins, etc for the silence as well. He's like a 2/4 for 4 with haste that doesn't damage himself on the first attack :) Utility silence if needed. Very useful.
I'm probably going to be bringing the wild growths down to 1x (I don't like drawing into 2, but I have 2 for consistency against warlock). If I bring a wild growth down to 1, I'd bring Ragnaros back into the deck. I'm also tempted to remove the druid of the claw which is in my deck right now for something else. I need to balance taunt in the deck: With the advent of silence rush decks, taunt isn't always a viable option... but there are the games where I really need it. I need to think on it and figure out what might be a better choice (an early game 3/3 for 3 heal, or a later game taunt card) -- difficult choices.