To answer your question about pint-sized summoner: I don't believe that card is viable in any deck at the moment. There's no way to get a second turn in a row, and it is a 2/2. It doesn't trade with 2/3 creatures, it dies to 2/1 charge & 2+ damage spells, and even if it lasts to the next turn you still have a 2/2 body in exchange for getting a 4-cost drop out on turn 3. If pint-sized were a 3/2 or a 2/3, I'd say it's a wonderful idea (possibly even for this deck). That's my opinion.
To those who have followed this thread/deck and haven't heard from me lately: Sorry, I haven't been playing this deck all of this season. The metagame was in too much of a state of change, and 75% of the time my deck just didn't fit into the metagame for climbing ladder. I didn't want to post saying "the deck is dead": No viable deck is dead necessarily (just possibly not good when the meta is one way or another).
The deck is back in, and here's my new list. It's still in a bit of a state of change... I haven't completely finalized this season's list. Here it is:
1x Wild Growth
1x Bloodmage Thalnos
1x Nat Pagle
1x Healing Touch
2x Earthen Ring Farseer
2x Defender of Argus
2x Keeper of the Grove
1x Druid of the Claw
2x Gadgetzan Auctioneer
1x Ragnaros the Firelord
2x Molten Giant
So how does the deck play now? How is it different? I'm still running the same core combinations: Moonfire, Malygos, Gadgetzan Auctioneer, Bite, Claw, etc...
Where was the deck stale? Well, there aren't as many slow decks. Druid Roar decks are in, rush decks of all types are in, midrange decks of all sorts are in. Slow mage decks aren't as common, for example. Alexstrasza just isn't a viable option anymore. Ysera is arguably pretty difficult to play, though still viable in other decks that offer more taunt-per-turn options.
So what did I decide to do? I decided to pick out my deck's biggest weakness, and make that a bonus. What's the biggest weakness? I can get gunned down too fast. How do I make that a benefit? Molten Giant & Defender of Argus! How do these cards interact with the rest of the deck you ask? Excellently. Here's why:
The deck has excellent drawing power in the mid & late game. The chances of drawing into a Defender of Argus as well as a Molten Giant are high. If I draw into only one, that's fine: I have healing cards, I have some other taunt cards, I can make it work. If I have creatures, I can put defender on them. If I have no defender of Argus but I have molten giant, I can drop him down & heal up. The two additions still work just fine on their own & alongside my deck.
So why does this addition of 2x Defender & 2x Molten Giant help the deck? In what way does it function differently than in say... Warlock Giants, or Druid decks with Defender of Argus? Here's my answer to that:
1) Warlock Giants focuses primarily on defending up, clearing the board, and getting big drops out that are hard to deal with & difficult to get around. This deck doesn't focus around Molten Giant: It's just an option, just like every other card can be played in different ways in this deck. So this deck doesn't require defender, nor does it require Molten Giant to win. The deck doesn't stall for those cards, nor is it seeking to draw them out of the deck necessarily; not unless the game heads in that direction. It's a play option, not a game-plan for turn number one.
2) Other Druid decks incorporate Defender of Argus to work alongside Roar, or to play a midrange game. This deck uses Defender of Argus in a similar way sometimes (buff up that 0/4 and 3/3 to make them both a lot more relevant & keep my life from being torn to shreds). However, in combination with Malygos (a card that, if silenced, becomes a little bit clumsy... put defender back on it & it's a fair bit more useful), or the giants, Defender of Argus becomes a lot better. And, no one expects giants in a Druid deck!! They'll run your life down like mad & not realize *that* is going to come down on the field. With that said, they usually do expect big defender creatures... so don't expect one giant with defender is going to equal a win.
Edited by Paul on 1/27/2014 5:15 PM PST