12/18/2013 04:14 PMI believe now that it is the worst hero power out of all the classes.
Posted by Cygnus
Warrior and hunter say hi.
Their powers are the worst in the sense that they don't affect the field in any way, warrior's power is only usefull when you are loosing, to MAYBE make you don't die on the next turn, in fact, if it wasn't for the weapons and the fact the warrior takes so much damage this power would have been chaged already.
Hunter is the same thing, but it doesn't even help you survive to draw another card or stall the game ultill you have an answer, you just die, its a win more power and even if you reduce your oponents LP to 1, it will have been useless the entire game unless you can finish him.
Paladin power is free advange, FREE advantage in terms of cards, its a 1/1, that can be buffed by the gazzilon diferent buff cards paladins have, it has tremenduous sinergy with cards like swords of justice, knife jugler or equality and they mean that buff mimions are aways live.
Your comparision to wisp is also stupid, wisp costs a card, you have to draw it, and you can't run more than 2. While the hero power is avaliable every turn, and gives you a free +1 in question of card advantage. Its better than the mage's power in some ways because it gives you a creature, if it lives it can trade, hit your face again and again, be buffed, or be used to trigger something else, if he gets removed, he was free advantage anyway, you didn't loose anything, in fact if the opp used a card it is a win for you.
12/18/2013 04:14 PMGive a minion divine shield. Ex. Give a minion divine shield for 1 turn. Ex. Grant a minion +1/+1 Ex. Grant a minion +2/+0 etc.
Posted by Cygnus
Of all your ideas this one is just terrible, do you have any idea how HUGE would be, to aways, every single turn, have one of you minions INVULNERABLE to being damaged in a trade? And if it isn't damaged he keeps the shield and then you can buff another one, and another, untill your whole field is shielded and can't be destroyed unless the opp wastes two board wipes, and that power being FREE in terms of advantage?
Also, +1/+1 will mean every trade will be in pallys favour, you can use it to avoid stuff dyieng or to make a cheap creature kill a stronger one, and it keeps stacking so you can keep buffing, and if they waste a silence on it, you just went +1 for them wasting a card on something that was free for you.
12/18/2013 04:29 PMIn comparison to a shaman, 3 of the 4 totems summoned have 3 stat points, 0/2 plus an ability, so it's not a great comparison for the point you were trying to make
Posted by Cygnus
Shamans totens can't atack, they can't deal damage and will aways be killed without doing anything unless the shaman can buff it, and then you can't complaing because pallys also have a ton of more powerfull buffs than the shaman.
Thei power is also random, its unrealiable meaning you can't count on it in a pinch, you also can't have more than a single of each totem, meaning the limit is 4 unless you do something fancy with a brewmaster.
Its another free advantage, all hero powers are in some way, but this one is random and won't affect the board unless under specific conditions (damaged mimions to heal, spellpower or taunt when the enemy has no way to bypass it and hit your flametongues)