Blood Imp OP
I play a warlock deck fairly often with two blood imps and recently started a let's play series where I'm going to attempt to rank up with it. If you're actually interested in learning how the warlock cards interact with each other you should give it a watch.
Arcane Missiles, Arcane Explosion, Wild Pyromancer, Knife Juggler, Explosive Trap, Whirlwind, Cleave, Flare, Betrayal, Blade Flurry, Forked Lightning...
Druids, Priests and Paladins have to wait a bit if they don't want to use a Knife Juggler or Wild Pyromancer, but those classes are designed to be able to wait for the late game anyway.
I don't know why everyone seems to think this should be as easy to remove as an Elven Archer or something. Its entire purpose is to help you get board control, which you MUST have as a Warlock. If you lose board control you may as well concede unless you can get it back immediately because our hero power most definitely does not help us stall the game.
12/23/2013 01:51 AMPosted by SerefinaName one way that card can be beaten with early game mana, especially when the blood imp player goes second. You can't. Period. Logic or gtfo.
You should learn the game before you go berserk.
That;s a nice answer, thanks, but there is no "You should learn the game before you go berserk" in the game
Getting genuinely tired of the Blood Imp complaints. I'm not a Warlock player, I'm a Shaman player, and I see nothing wrong with Blood Imps.
There is an armada of answers to a stealthed 1/1 for every class. Both class-specific and neutral. I'd list them, but people have already done it for me earlier in the thread.
first play , blood imp
second play , blood imp
then 2 ' whenever a minions dies gain a card '
and then 4 more blood imps before the end
THATS A TOTAL OF 6 BLOOD IMPS he had on the board in stealth
i had a knife juggler at mana 7 , at that point all the imps had 4-5 hp....
yeh thats awesome
i hope you aren't serious.......because if you are, just delete hearthstone. stop making it so easy for me.
02/23/2014 09:07 PMPosted by CthulhuWhat I used to like about playing Magic in the 90's was that you just dealt with it and if it really bothered you, found a way to counter it in your deck building.
These days it's jump on a forum and call for a nerf.
Magic has so much more depth and versatility in deck building compared to HS, there honestly is very little comparison (and this is even in the early days)
When you were playing with physical cards, and there was no public forum to air your annoyance at cards, only the guy that just beat you, so the only option you had was to find ways to counter it. That's what meta is all about.
It's the, 'I want it now daddy' generation, and rather than trying to figure things out for themselves (which is part of the fun of a TCG/CCG isn't it?), they can now be on a forum in seconds, demanding cards are brought inline with their definition of balance, whether it's rational or justified, or not.
Yes, Magic is much more involved than Hearstone in terms of mechanics, and also has a massively larger card pool, but that doesn't mean we don't have solutions to problem cards in Hearthstone. All i'm asking the OP, and guys like him, is to not shut the brain down and wait for a bail out from someone (Mum, Dad, Blizzard etc) when things get tough.
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