Water Elementals nerfing Fire Spells?

Posts: 4
Hey guys, this is a little suggestion of mine, but I feel like Blizzard should remake the Water Elemental card that Mages have into a neutral card instead. It would still have the same stats and mana cost, but the effect would be different. Instead of simply freezing anything it touches, it can halve all fire-based spell damage cards your opponent could use.

Example: -Summoned Water Elemental
-Your opponent is a mage, and tries to use the "Fireball" spell card to kill it
- Water Elemental's ability forces the spell to deal only 3 damage, not 6 damage

It makes sense right? Water puts out fires, and that way, Mages would not win so easily with Pyroblast and other spells like it.

All cards affected: Fireball, Flamestrike, Pyroblast, Shadowflame, Soulfire, Demonfire, Holy Fire, and Hellfire.
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MVP - Hearthstone
Posts: 13,852
Or we can keep Water Elemental as is since it's fine.

Your blind bias is also laughably obvious in the fact that you want to remove a card from a class, give it to everyone, and have it be almost an exclusive counter to that class. Anti-mage feelings much?

It would be like saying "Hey guys, we should take Warsong Commander, remove it from Warriors, and make it into a card where everytime a Charge minion tries to attack on its first turn, it instead trips over its shoe laces and hurts itself."
Edited by Sar on 1/1/2014 1:21 AM PST
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MVP - Hearthstone
Posts: 13,852
By the way, if you're having trouble beating mages, read this.

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