I just dont really understand how fireball/pyro are fair cards? Both in constructed and arena.
You play a game against a mage, you trade creatures to your favor. Play around secrets, try to get an advantage on the board/cards in hand so on. Like vs any other class. Okay mage have very efficent board sweepers but even if u manage to survive that. You sit at 20+ life with a very comfertable board 3-4 creatures to none, more cards etc. But STILL you just get blown up by pyro and fireball... some freeze spells to make sure u cant attack again. And then just ping you with fireblast for the rest. gg...
How is this fair? How is this FUN? How can you play around this? You can do nothing at all. with 4 cards that deal a total of 32 DIRECT unstoppable damage! as a BASE most mages play cheap +spelldamage on top of that.
Im all for powerfull class spells, but these direct damage spells are too powerfull...
65-75% of all decks in constructed as u get a bit higher are all mage decks.
Your thought on the current state of mages, idears to change them without destroying the flavor?.
Maybe change fireball from 6 to 5 damage still the nice cc at 4. And pyro should not deal direct damage, not 10 not 9 not 8. It should have an effect that would instantly kill any creature, (and maybe the blast would damage adjecent creatures for 1?) and if used on a player, maybe it would deal 50% of their current life as damage? so if ure at 20, it did 10 but at 10 only 5. And it diden't recieve bonus from +spell damage??
-Sry for the poor english, i wrote this in a bit of a hurry. :)