12/29/2013 07:30 AM
Posted by Qox
because mages are SPELLCASTERS that is how they work
Does it mean that spellcasters cannot be tanked?
If so I would like know then - why melees can be tanked? It is much more sense for any melee card to avoid taunts and hit whenever they wants.
You know if the door is closed, but window is opened - you don't have to be a mage to go in.
This is one of the perks of spells. Spells are inherently weaker than minions. While a spell it used once and does not require any response from the opposing player, minions attack multiple times and require the enemy to respond. Mind that doesn't mean spells are always bad; that's why you get mixtures of the 2 cards in decks.
Take a simple comparison however; a Giant versus Pyroblast. Let's assume for the time being that both cards cost 8; Giants tend to have variable cost, and admittedly their strongest aspect is the fact that they can be played really cheap under the right circumstances, but for the comparison, just assume each card costs 8. If you Pyroblast the enemy hero directly, they take 10 damage one time. They can't block it, though they can heal the damage. In the case of a Giant, the enemy gets one turn to respond to it before it starts doing damage. However, from that point on, the Giant will do 8 damage EVERY turn until he's killed.
In the case of the Pyroblast, the effect is immediate, but does not require any response from the opponent to prevent it from happening again; in essence, the casting of Pyroblast automatically costs a card (if it's used on the enemy hero that is). In the case of the Giant, the enemy has more ability to respond to it, but the damage will occur over and over until the Giant is stopped.
Anyway, to answer your question, that's why minions can be tanked and why spells cannot. In a nut shell, spell damage to the enemy hero inherently requires loss of card advantage; minion damage does not.