Key thing is no Feral Spirits. They slow down you down too much in the early game, when you really need all crystals free to stop a rush. You are essentially playing a Hybrid Rush/Control. Use your Creatures and spells to remove their creatures, but against some classes just rush them yourself. You are looking to setup the same creature combos most rush decks are using.
Rush Mage/Hunter. Most Pally/Druids are playing late game, so go slow and bait out their AOE kill cards. Once all their AOE cards are gone, rush them.
Forked Lightning+Axe are probably interchangeable as you desire, I just like to have 1 of each.
Forked Ligthning X1
Lightning Bolt X2
Rock Biter X2
Argent Squire X2
Stormforged Axe X1
Novice Engineer X2
Wild Pyromancer X2
Lightning Storm X2
Harvest Golem X2
Dark Iron Dwarf X2
Defender of Argus X2
Blood Lust X1
Azure Drake X2
Earth Elemental X1
Sylvana Windrunner X1
Fire Elemental X2
Note: seems the meta for this game changes pretty fast, and with each rank. So this could easily be out dated in just a day. I noticed the deck I was winning with 2 days ago, can't win anything now.
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