I'm currently using this deck with moderate success, up to rank 9. There I got stuck quite awhile. I have most trouble with rush decks, especially warlock murlocs, which is everywhere now :(. Please help me with some ideas on how to I can fix this.
Basically, the deck is a standard pala control deck which make use of broken wild pyro + equality and consecration to clear board early, tons of heals to stall games until can drop down big boss tirion and rag. The problem is I feel like the deck has too many high cost cards which make my early game terrible. Minions rely too much on each other to work, thus dropping them down without his companions feel so limited (peacemaker + kodo combo). Also, general lack of high threats make my big boss feel so vulnerable to hex and/or removal.
I'm thinking about swapping 2xargent commander out to make 2x sunwalker. They maybe able to fend off early agressor and bait out some removals. Also 2x kodos swapped for another abom and something else (??). I don't feel like kodo works so good for me.