For only 4 mana crystals, you get a 4 atk charging card, which has 2 hits and heals your champion for 2 health before it strikes. Having such low mana cost, it's a 99% kill on your 4th turn. Then it heals you, also when used early ingame it migitates A LOT of damage you recieve from the minion you just killed. I realy tried, I just cannot find any valid excuse for this card to stay like this in future.
I'm not ragestomping trough the inn screaming to fix this card, just pointing out what devs might have overlooked, and what should definitely be looked into in the future.