a late game "Mana Wyrm"

Posts: 1,136
so i was thinking

what if u made a taunt creature that gained health based on spells?

it could be used to help protect the squishy spell damage creatures better, thus requiring mages to have board control.

with this new taunt a mage's spell damage can be better controlled by the board

so basically mb reduce the damage of some spells (as well as mana costs) and give mages an method to protect the spell damage creatures better.

any constructive thoughts?
Edited by MrPhyst on 1/5/2014 9:08 AM PST
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Posts: 3,890
The taunt is the nerf itself... no need to reduce the damage of our spells or mana costs.

Leave their damage and costs be, give us this card.

Taunt on it is already a nerf because you can gaurantee it will be damaged everyturn if a minion is played.
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Posts: 512
I could dig it, but honestly I could dig anything that buffs more conventional play for mages and helps us move away from burn decks and gameplay which imo is both annoying to the other guy and dull for ourselves.
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Posts: 1,136
01/03/2014 09:30 PMPosted by Dean
The taunt is the nerf itself... no need to reduce the damage of our spells or mana costs.

Leave their damage and costs be, give us this card.

Taunt on it is already a nerf because you can gaurantee it will be damaged everyturn if a minion is played.


if mages could better protect their spell damage minions u could also increase the spell damage scaling of powerful late game spells (pyro blast)

this opens up counter play for opponents, making playing against a mage more interactive and reliant on board control
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Posts: 45
If a minion like that would be introduced, spells would have to be severely nerfed.
Why bother with board control when you can spam spells and win?
Edited by Feluto9 on 1/5/2014 7:31 AM PST
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Posts: 45
01/04/2014 09:29 PMPosted by MrPhyst
The taunt is the nerf itself... no need to reduce the damage of our spells or mana costs.

Leave their damage and costs be, give us this card.

Taunt on it is already a nerf because you can gaurantee it will be damaged everyturn if a minion is played.


if mages could better protect their spell damage minions u could also increase the spell damage scaling of powerful late game spells (pyro blast)

this opens up counter play for opponents, making playing against a mage more interactive and reliant on board control

Uh, how does this open up counter play?
It only buffs the already annoying pyroblast spell
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Posts: 1,136
01/05/2014 07:30 AMPosted by Feluto9
If a minion like that would be introduced, spells would have to be severely nerfed.
Why bother with board control when you can spam spells and win?


did u read it all?

i underlined it for u ok?
Edited by MrPhyst on 1/5/2014 9:11 AM PST
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