below is the link I followed from forces video to check out the deck he showed to be very effective for ranking up
So I saw what cards I have, and don't and read through the first variation of this deck as well and made a very close copy of my own deck list is below
2-shattered sun cleric
2-dark iron dwarf
2-defender of argus
So I may be off a bit on the math, but I think level 25-20 all levels are 2 stars, then 19 to 15 all are 3 stars, then 14-10 are all 4 stars? maybe... I could be wrong I literally don't remember now because I only lost 1 game on ranked this season so far so I never went down a level at any point. I figure this to be about 35-40 stars worth of leveling. and let me know if you know what it actually is. So with win streak (starting at 25 with 1 star already as I did for whatever reason at the reset) You win 2 games to get streak, putting you to level 24 with a star. then from there until level 13 I didn't lose a single game, so 2 stars for each win in that streak. I'd estimate about 15 games winning streak? again I could be wrong, I wish I would have documented it and how it did vs other classes.
I can say I faced mostly warloc, mage, and rogue. The 1 loss I got was vs a shaman who got some fortunate top decks (I won't say lucky, because if anything RNGeezus was on my side for this run for sure!) But after the loss didn't lose a game to were I am now, which is rank 11 with 2 stars. I'd just like to post this as I am heading to bed now, because I know tomorrow morning when I wake up, the nerf will have been set in and I could very easily drop rank when I go back to my favorite class (hunter) which got buffed.
So the deck is fairly expensive with 2 legendaries, but it's doable for free if you are smart about your dust. all that being said, it doesn't matter thanks to the nerf tomorrow morning, and that is why I am sharing this recap of my ladder climb experience showing support for the patch because how crazy good control warloc was.
Cards from this specific deck that recieved nerfs
Blood Imp-Biggest problem, with argus, harvest golems and blood imps, it was pretty much a sure win if you got 2 imps and any decent combo to drop the argus into. Post nerf-card seems useless outside of maybe dropping turn 1/ with coin and early stuff, but no were near the strength it has now
Dark iron dwarf- This was so good with squires, golems, you name it... this card was just nice for trading way up, and the style you play is clearing their board, which almost always implies with the strong early drops the warloc has available in this deck, that there would be something to buff when you drop it onto the battlefield that would make a huge temp swing.-- Post nerf, it's still good, a 4/4 is great even if it's buff only last a turn, it can trade up... with this deck it won't be as effective any more because using it expecting it to stick around on a minion behind taunt isn't as devastating damage wise vs your opponent.
Defender of argus- This to me was the soul of the deck, this and blood imp... Blood imp got hit with the nerf bat much harder, and seems useless now, argus IMO is still an amazing card. If you control the board, dropping it and getting +1/+1 on 2 minions is incredible value, and is hard to deal with, and very often puts the taunts out of most aoe ranges. The fact it still has 3 health means it survives consecration, which is great... I liked it more for it's survival than it's damage anyways, I usually traded it with damage to spare as a throwaway minion that I used primarily for it's battlecry anyways.--post pastch this should still be fine, but this deck in general is pretty thrashed.
Novice engineer- Only ran one... it is just too good of a card at 1/2 IMO, it's not game breaking, but it's too easy to use as a filler, it can take a little damage, easy to buff if they don't deal with it and cheap card mana cost guarantee'd card draw minion on top of it.--Post patch, it's more balanced, still worth using, but like buzzard, and owl, both get picked off easily now at 1 health, the utility of the draw is basically all it's worth now, can't expect any 1 health to live through much of anything without stealth or divine shield (ie: worgen infultrator orargent squire)
sylvanas windrunner- This card was good if they dropped something huge (earth elementals, ancient of war) with taunt that was on it's own and nothing else (other then maybe soulfire and argent commander) could deal with... amazing card really for any deck, but as many people probably realize was too good at 5 mana cost... seems much more fair post nerf at 6 cost, still a really good card.
anyways, hope you can enjoy the deck if you'd like for the few hours remaining before it gets nerfed completely useless... I know I'm happy it skipped me out of the erratic non-metagame levels of 15-20 where you can see some really crazy funky stuff, and there is no counter to a meta-game as one doesn't exist at those levels, there is so much of everything, be it rush, control, giants, you name it... no predicting those levels... happy to be down at 11 where it has seemed to level off and is a lot of mages and warlocs