Text block inc, sorry if this is in the wrong place.
Hello Blizzard Community,
Just tossing in my 2 coins about the Hearthstone Beta with some notes that I took while playing.
Foremost: I am no fan boy but; Many things about Hearthstone are steps in the right direction for more than just blizzard, but for the gaming model in general. The perfect goal of providing a fun, rewarding, and in-depth play experience that can be enjoyed by anyone; anyway they want to enjoy it. You’ve done well, Blizzard.
I am of course frequently having the two known issues of minions and cards shuffling around and not animating properly. Playing slightly slower does help, but this conflicts harshly with timed turns (as they should be). As for the lagging, this is rarely noticed by me while playing however, people watching me play say that is very prevalent and distracting, despite zoning into the play I have admittedly been caused some pretty harsh errors by thinking “too long” and then not having enough time for my lagging cards to do their thing before the buzzer.
More balance in the arena; most notably class selection and RNG of card choices. I know were here to gamble but, the odds are a little disparaging. In relation: MTG has only 3 packs to open, whereas here we are essentially opening 30; some restriction on the variability needs to be placed.
The screen bumps in and out after animations from many major spells (ie blizzard), this is hard on the eyes and does little to increase the wow factor of the animation. On occasion I have also been left ‘resolution bumped’ after one of these spells is cast, causing me to either view the board from much further away or to have skewed vision for the rest of the game in some other way.
We can only make/retain 9 decks at a time?! 45 is a bit more reasonable; an agro, a midrange, and a control deck for each class is the minimum I would like to have on hand and this doesn’t include room for tester deck slots. My girlfriend and siblings like to make random decks too. 30 would be the bare minimum number of deck slots, although as a customer, there should be no restriction at all. In the general big picture; the more flexibility we have to play, the more individual creativity will shine and be encouraged over things such as net decking or weaker players being confined to ai play.
Some cards and actions do not function as one would think, for example the Priest card Mind Games, puts a creature from the opponents deck into play; this should trigger battlecry effects but it does not. This result however is correct for say, faceless manipulator as the card is not technically coming into play. Fine tuning and harmonizing of these interactions and mechanics will go a very long way in preventing player frustration and card balancing issues.
When you eventually release new cards or expansions; please make sure to listen to the community and watch the data of people’s card collections, meta-games, and population, etc. Properly time a new release when it will be well received by the community; rather than have it be the quarterly MTG money grab, or simply being released whenever other blizzard game expansions are on revenue cooldown.
Would really like to see in the final release:
A robust and polished chat system. In game, we should be able to chat seamlessly with friends and opponents while playing – not being able to interact with your opponent is cold and boring. I like the ability to pop up a friend’s dialogue, but it would also be nice to have the option to centralize the chats similar to the wow chat pane. For the record, SC2 and D3 chat systems are far from friendly but the current HS chat is defiantly a step in the right direction.
We should be able to talk to friends directly from the bnet launcher app – It’s nice to find out who's in the mood to play what before we have to load up a game to talk to someone about which game to load up.
Tooltips and hints updated/clarified, (ie the main menu arena tool tip is slightly lacking); also please, please, PLEASE; remove gender terms such as him/her and use the word ‘their’. I saw one (a him) in the loading menus and it brought a small tear to my eye; MTG is terrible for doing this and it’s a huge pet peeve for me as well as many other CCG players.
Shiny cards are very cool, but it would be nice to see a flashier or more robust animation when casting/using them as well. Personally I’ll be disenchanting almost every shiny card I get for the extra dust, but it would be really rewarding to see all the same and may drive collection a bit more.
Some consistency or choice in the daily quests, or at least in their rewards; I hate waking up to a 40g quest that requires me to kill minions (I play to win and can easily go 10+ games without killing the 40 minions – personal preference aside, booby prize quests don’t really promote fun and competitive gameplay. A selection of a 40, 60, or 100g quest would be nice, and allow the player to define how long or hard they want to play each day for their quest. Ie new players can pick the minion quest and get some easy coins even without winning, while the harder core gamer can choose the 100g quest that will take them comparably longer and be tougher to complete. The quests themselves however, are relatively on par for where they one would expect them to be in terms of difficulty vs reward coins for time spent.
Cross platforms with PS an Xbox (and Nintendo while you’re at it ); mobile, pc, and mac were great starts but uh yea, cross all platforms at the same time please and thank you!
It would be nice to have the minions and players actions fully animated and do things other than be ovals that slap each other around. I do recognize the conflict with memory size and time based turns however.
It would be nice if you played around with the game modes and styles a bit. Explored different sized deck categories, two/three headed giant, FFA matches, etc. I’d put this comment in the ‘like to see for final release’ but I have to leave you somewhere to go for expansion content
Please feel free to contact me directly to hear more or to explore any of these notes further.
Sincerest Regards and Thanks,
Reid Mayhew ~ WoCMayhem