Thoughts about mage.
The key to beating mages is not to dump all your minions out before turn 6, keep some big ones for after they flamestrike. Once you learn how to get them to waste their aoe than mages aren't that bad.
I also find mage's to be hard to handle and fun to play. Its not the pure power but the extreme amount of versatility in the mage spells that I find troubling/enjoyable. On the receiving end there are many situations where you can bait out higher spells (flame strikes for example) only to have your minions stalled (frost nova's, cone of frost, icebolt. ice lance) or destroyed (fireballs and pyroblast in a pinch). Mages have all these potential options while still benefiting from standard minion abilities like taunt and spell-power to help them maintain a competitive pace during play.
While its true that nothing lines up perfectly for anyone all the time, mages decks have the potential ability to handle a multitude of situations that would in other play scenarios might make you want to change your deck to something else. Its really not surprising that some people think they're OP.
01/18/2014 09:20 PMPosted by EmOtIoNZMage is op, Constant spell powerups that lead into cards dealing 5+ damage to all minions, multiple of these cards, nerf.
Dude, I tested this over the weekend, its not just the Mage that can do that, Warlog can do 8 - 14 Damage without even using one Mana. Priest 10 5 damage for 2 (if you power it up its even worst. The same goes to the Paladin, and Rouge. So grow up!!!!!!
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