I lack some of the cards to test out this deck (Raggy being the big issue), but don't you have trouble in the early game? You don't have many minions, your control is okay-ish and you lack taunters or one more mirror entity to turn the game around... it all looks like trouble in the early game with a tough recovery later (my deck has the same problem, so I'm not judging here).
Also isn't your Vaporize so-so when the enemy can fill their board in the early game (hence has cheap fodder)? How is Vaporize serving you in general? I am a bit suspicious of its usefulness so I'm really curious.
First of all I’ve made one change. I’ve taken the Azure Drake out and replaced him with Sorcerer’s Apprentice. I don’t run enough damage spells to make him worth while.
I can understand fully that my deck looks sketch as hell. I will also say that no one is more astounded than myself that after forty odd games it's only lost twice.
So how do I win and survive the early game. Specifics are hard because this has more to do with play than it does cards. I’m a poker player and I’m a very good one at that. When I constructed this I though like a poker player. Some people think poker is a game of luck, poker is about playing your opponents hand as much as your own. This deck follows that principle.
I suppose the easiest way to put it is, threat is the lifeblood of this deck, it’s just that simple. Okay look at the minions I’ve picked: Mana Wyrm, Sorcerer’s Apprentice, Kirin Tor Mage, Etherial Arcanist, Water Elemental. What they have in common is they are complex and if you leave any one of them alone they will wreak absolute mayhem on you. How do I deal with the early game, I don’t, I force my opponent to deal with mine.
Think like an opposing player for just a minute and think about these scenarios.
Turn one I drop a Mana Wyrm. “Oh crap turn two he could, Ice Lance, Forstbolt, Arcane Missle, and then attack for me for two or three. I need to deal with this.” What early game removal can take out three life as an even trade?
Turn two I drop a Sorcerer’s Apprentice. “Oh crap Fireball and Polymorph are only three mana now. I need to deal with this before next turn.” At turn two how many creatures can deal with 3/2 and survive? Do you have the right removal on hand?
Turn three or two I drop a Kirin Tor Mage. “Oh crap he has a secret on the board. Can I cast a minion without giving him one? Can I cast a spell to remove the Kirin Tor or is that a spellbender or counterspell? If I do nothing he’ll attack me next turn with a 4/3!” Do you always guess right, and make the right play?
Turn four I drop an Etherial Arcanist. “Oh crap he has a secret on the field and that’s going to be a 5/5 next turn. I’ve got to use the big gun!” Do you always have the big gun?
With every turn I force my opponent to deal with what I’m threatening them with. It’s like defending a vulnerable piece in chess with another. You force a trade or you stall your opponent. Stalling them is preferable but both are favorable. Every turn I stop my opponent I can develop my field and my hand.
To many people think of secrets as save me cards. Everyone needs to stop thinking like that and realize secrets are designed to disarm your opponents decks, not protect you from it. I don’t run taunts because I want them to attack me. I want to vaporize their units. I want to counterspell and spellbend their removal cards. I want to steal their units and turn them against them. I want them to rack their brain trying to figure out why there is still a secret on the field. Have you ever mixed an Arcanist with a spellbender?
Before too long I’ve got the tools to keep my units alive. I have the big guns, fireball, flamestrike, polymorph to keep my opponents board clear. How do you stop a unit when you can’t cast at them. How do you kill them when you’re a sheep, a pile of ashes, or your minion get’s killed by a mirror entity that has the benefit of not having summoning sickness.
I look at my deck and see seven different win conditions. I can turn on a dime if one of them doesn't pan out or gets dismantled. Regardless that win condition will get me a part of the way there. Everyone seems to have burn on the brain, when we have all the tools to take away our opponents weapons. So summing up I let them beat themselves because of their lack of patience.