-Worst removal in the game ..Execute is a 2 for 1 on yourself... Just think of it.. How do warriors effectively removed divine shield taunters without getting 3 for 1 or 2 for 1 ?
Example Tirion or Sun walker - You slam the shield... Then you have to run a minion into the unit or waste a weapon charge while taking damage to the face.. then execute it .. Congradulations you just got 2 for 1'ed.. Thats not even factoring the follow up ashbringer thats going to take out another 1 or 2 cards... 4 for 1 .. Say your G.G and leave
-Worst Hero ability in the game or tieing for worst ability with hunter.. It does nothing for board presence .. Compared to like mage who is always factoring in that +1 damage to make trades favorable
-Terrible Card draw.. Battlerage is awful and a momentum killer.... The standard expectancy of battlerage is your damaged health + 1 damaged minion. You arent actually getting 2 cards.. You are replacing your dead card (battlerage) for another card + 1 card. So in essence battlerage is a 1 card draw since if you didnt have battlerage it would be used on a non dead card.. Play battlerage to early and it messes up with your tempo. Play it mid-game and you might miss your ideal battlerage targets....
-Warrior is Shut down hard by mass Taunts and Oozes. If warrior ever became a popular hero in the meta, Harrison jones will become popular and that would be the end of warrior right there. Put it this way, any fool can make a deck thats extremely anti weapon if it ever got popular...
The amount of hardcounters for warrior out there seem more crippling to this hero compared to the rest of the cast.
-With the recent nerf to warsong commander. Another huge blow to warrior. You cant even play a Commander + say maybe a vanilla boulder fist ogre.. Or a commander + yeti...
Bonedddddddddddddd i tell you , boned. Blizzard basically made a change where they are basically forceing a way of playing down our throats. They are saying, If you dont get bloodsails and worgons, Dont run commanders as they would be useless...
-So that leads me to my next point..
For warrior to be even near playable in high ranks.. It requires a ton of epics and legendaries .. Im talking Shield Slams/Brawl/Grom/Carne/Rag/Salvanas/Deathwing.. So hard to get for us freemium players..
So basically us free players are forced to play enraged warrior or die trying. Enraged warrior is a failure and laughed off by the pro players.. Whats the point of even playin warrior blizzard?
Suggestions on what to buff..
-Hero ability= Grant 1 armor to a minion or 2 armor to yourself
-Battlerage = Up the mana cost, but make it work on every damaged character ( friendly or foe). This change will make it a more reliable card draw which is desperately needed.
-Armor Smith= give it 2 attack instead of 1.. Or send it to 1 mana cost instead.. The armor gained is pathetic .Currently not worth a card.. Better off with armor up shield card as its more reliable.
-Weapon Smith= Make the stats 3/4 instead of 3/3
-GoreHowl= Give it +1 durability so it can atleast go to the face once without destroying the weapon.. The way how gorehowl works, Its basically only good for hitting minions.. You cant go to the face, If you do the weapon is dead.. I find myself playing Arcanite reapers despite having a gorehowl in my hand because i know if i use it i cant go for the face if my opponent plays nothing.