Few Druid changes i'd like to see

Posts: 36
I've been lurking on the forums for awhile now and see people complaining about certain spells so i thought i'd suggest a few of my ideas and see what you guys think.

Swipe
Problem: Alot of people think dealing 4 damage to the hero and 1 damage to all minions is to strong and personally I agree. Alot of the druid cards have ''choices'' and I for one think that is the best way to counter this.

Answer: Reduce Mana cost to 3 and make it a choice of 4 damage or 1 damage to all enemy characters.
Similar Spells: Shadowbolt, Arcane explosion (doesn't hit an enemy character but swipe will cost 1 additional mana to compensate)

Starfall

Problem: This spell is useful but not so useful you run more than 1 (personally i run abomination over starfall) but I'd like to see either this or starfire get an effect change.

Answer: Changing the deal 5 damage to destroy an enemy minion would be more than enough merit to start running 2 and it would eliminate the problem of no hard removal for a druid.
Similar Spells: Assignation, Consecration (again consecration costs 1 less mana)

Ancient of War
Problem: Silence is the problem, I do not mind having the taunt removed but losing the 5 health has always been annoying me. Druid of the claw keeps its 4/6 stats after silence so why doesn't ancient of War? Seriously overlooked problem.

Lastly here's a suggestion of a card I believe druids need to survive a little better vs aggro decks

Frenzied Regeneration
3 Mana cost
Draw 1 card and gain Armor or Health equal to the mana cost of the card drawn.
Reason: Druids are a type of deck that specializes in long games and usually runs many higher cost cards than other decks. This card would be a nice reward for playing such a style. Will you draw innervate and get no armour? or will you draw ancient of war/lore, ironbark/raggy or yesra ? Well Shield block for a warrior is gain 5 armor so for it to be worth the mana cost you need to draw a 5 mana+ card.

Similar Spells: Shield Block
Edited by Sillybeans on 1/27/2014 4:20 AM PST
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Posts: 5
those changes would make druid unbeatable. All of them except for swipe. Nobody would run swipe
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Posts: 1,463
We have hard removal, it's naturalize. Sure they draw cards, but different classes are different.
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Posts: 1,257
We have hard removal, it's naturalize. Sure they draw cards, but different classes are different.


And that's the truth.
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Posts: 326
the only thing i would like to change on druid is a Tauren hero avatar, malfurion simply isnt beefy enough
Edited by ZloC on 1/28/2014 9:30 PM PST
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Posts: 2,620
01/28/2014 09:30 PMPosted by ZloC
the only thing i would like to change on druid is a Tauren hero avatar, malfurion simply isnt beefy enough


+1 dis
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Posts: 164
Similar Spells: Assignation,
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Posts: 19
The only thing i want to change on druid is put all monster 1/1, put all spell 0 mana deal 1 dmg on target.
And i would do the same on all other classes.
And why not just remove all hero power from game, it's too mainstream.

That could be cool. Imo.
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Posts: 19
The only thing i want to change on druid is put all monster 1/1, put all spell 0 mana deal 1 dmg on target.
And i would do the same on all other classes.
And why not just remove all hero power from game, it's too mainstream.

That could be cool. Imo.
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