Ahem. Anyway. I'm curious why I'm not seeing more Wild Pyromancer/Commanding Shout play from Warriors. While it is not quite the Pyro/Equality play that Paladins have available, it most certainly has it's benefits. Not killing your own stuff for example. Commanding Shout is also fairly solid on it's own, allowing you to gain better trades, is a Cantrip, and helps set up for Battle Rage, should you desire more card draw, etc. Pyro is on it's own a solid way to clear out dogies and murlocs, as well as trigger Frothiness and Acolytes, etc. (basically, almost everything you wanted Whirlwind for on a 3/2 body).
Commanding Shout does have it's weaknesses. To get the "best" use out of it you're generally in a "win more" position... but I think you can still get value out of it if you get 2-3 cards out of it (aka, it keeps 1-2 of your minions alive in your trades). It has significantly less value against Mage and Druid to be sure but even then I still think it has potential. It can force specific plays, countering large minions without losing too many cards if you have mostly smaller ones, etc.
It's not a fit for every deck, but it's been strong for me, and I'm just kind of surprised that more Warriors aren't running either of these cards, let alone both of them together. But maybe I just haven't seen it.
The closest I saw to a thread on this very subject (via the forum search, Warrior forum only) is 4 months old: http://us.battle.net/hearthstone/en/forum/topic/9792850661#1
(On a related note: to answer one of the unanswered questions in that thread if anyone is still not sure: If Commanding Shout is active, minions at one health that are "damaged" will not trigger "damage" triggers like Armor Smith or Frothing/Gurubashi Berserker. This is the same as "damaging" a minion with Divine Shield. Health actually needs to go down for "damaged" triggers to function.)