I've been toying with a similar idea, just make the dagger activation trigger combos in itself. If you look at certain combo cards it will be obvious that this is slightly OP though, and doing what you suggest is ridiculously OP. Can't play anything relevant? No problem, just stack up daggers that you can use to buff Van Cleef to ridiculous proportions for little to no mana or pull a free combo out of your !@# the next time you have cards.
You gotta keep in mind that Van Cleef, while not as bombastic and "big" as a lot of other legendaries, costs three mana. Look at the other 3 mana cards and it will become obvious how out-there your proposed solution really is.
Not a good idea.
In the game you can stack totens/recruits/armor/healing/damage/cards why we can't stack daggers?
That aside, its not free, costs 2 mana each why call it free?The only difference is now you can use the spare mana to something useful instead of:
-Destroying your current weapon.
-Recharge 1 dagger durability.
If you were stacking daggers the whole game, vancleef will not save you (your vancleef has spell/skill immunity and has taunt? Mine don't.)
My whole point is that you should not be given a de facto free combo point if you are sitting on a bad hand. Combos/Van Cleef is what makes this idea an issue.
Yes, you can stack armor, yes you can "stack" healing (not really, but I see what you mean). Why would the same be broken with daggers? Because of combos
. The cost of executing a combo lies in playing a card under conditions that aren't necessarily optimal to get a beneficial effect. Doing this will cost you mana and a card, thinning out your hand, forcing you to actually accomplish something with the combo you played.
I know it's easy to think that "well backstab (just to take an example) costs zero mana, deals two damage AND triggers a combo, why can't daggers do that?" Because backstab is a card you draw
, meaning if you use it and a combo you will sit there with one less card than what you started with, meaning you lose cards, meaning you have to win early.
If you can spawn a dagger card and combo with that however, you sit there with the same amount of cards you had when you started the turn, allowing you to use the strong aggressive traits of combos while suffering no net loss of cards on your hand. That's in addition to the existing effect of the dagger
. Can't you see how this is OP?
It's basically a variation of the warlock skill where instead of getting a card from your deck you get a card that can play any combo in the game, trigger any spell effects in the game, and trigger stuff like Van Cleef/Questing Adventurer, but instead of losing 2 HP you get to attack twice for a total of two damage.
Considering the main thing keeping rogues in check is having to spend lots of cards to get things done and thus being extremely reliant on card draw this is disastrous.
As for the Van Cleef subject (which is a minor part of this tbh), it's not about stacking daggers the whole game, it's about doing it maybe one turn
where you have nothing worthwhile to play, and suddenly your 3 mana cost minion has 2 more hp and attack than it would have had otherwise. You're sitting there with eviscerate and VC, you didn't want to play eviscerate which you had the turn before because there's a minion out that you can't clear with just two damage. Well, no problem! Just press the dagger button, use up two mana that you wouldn't have used anyway, next turn play dagger card, eviscerate and VC, you now have a 6/6 VC (for three !@#$ing mana), cleared the enemy minion AND you have a dagger equipped.
The whole thing balancing Van Cleef is that the mana and cards you have available on your turn dictates how big you can get him (again, he is a three mana card, think about that for a second
.)if you are able to hoard cards that you get in addition to your regular card draws and store them up for later use to trigger on-spellcast effects(auctioneer, mana addict)/Van Cleef/combos what have you, this is huge
And this is, again, completely looking away from the fact that it also equips a weapon on use.
I don't even know how to put it simpler because this is so obvious to me.
You want to turn the dagger we have today into a button that also triggers any combo, any on-cast effect, any "play a card" effect while also retaining its current effect for two mana? How do you justify this? Would you be ok if mages fireball did the same thing? Even if they had to trade damage with the minion they attacked? Would you be ok if druid shapeshift did the same thing? Armoring up gives you two armor for two mana, dagger would give two damage for two mana AND trigger combo/cardplay/whatever effect at will.How? Why? What?