I've been thinking up ways to combat the presence of giant-control decks, and then someone happened to use a deck that forcifully got me to draw untill I died while I was playing one of the said decks (Know thy enemy and all that), discarding 8 cards in the process. Molten giants, fireballs, pyroblasts and blizzards all went up in smoke thanks to the deck.
So here I present you the decklist, enjoy your new way to beat all the giants that run rampant.
Hungry Crab (I had a spot left over, and you can always eat a coldlight oracle once you're done with them, feel free to replace with something else.)
Naturalize x2 (Note: this can be used on your own minions, and your opponent will still draw cards.)
Bloodmage Thalnos (Substitute for a kobold geomance if you don't have him, you want the spellpower more than the carddraw, although getting both in one package is just gravy)
Youthful Brewmaster x2
Healing Touch x2
Coldlight Oracle x2 (Combine with brewmasters and innervate for even more carddraw/discard)
Keeper of the Grove x2
Ancient of Lore x2
It plays like a control deck, but keep an eye on your opponents handsize as they draw their cards, if you get an opportunity to play coldlight oracles and brewmasters to make them discard their cards, then take it. Save the naturalizes for their inevitable big threats, and follow it up with coldlights and brewmasters if needed.
Meanwhile, make sure not to discard your own deck, part of what makes this deck effective is to fight with a deck consisting of 30 cards while your opponent is left with a deck that essentially has 20-24 cards.
And naturalize along with the coldlights also become damage dealers once your opponent reaches fatigue, so there's no loss if an opportunity hasn't presented itself.