anyways, I actually do quite well against druid
Recently I played an interesting druid though!
It used cards like coldlight oracle, and bounced it with youthful brew master, as well as running 2 naturalizes. he played both oracles two times for a total of 4 oracle drops = 8 card draws, plus 2 naturalizes that gave me another 4 draws - so 12 additional forced draws (fortunately I never lost any to burn in my hand - got close a few times) but I also burnt through some before I realized his strategy using tracking drawing 6 and burning 4!
he also ran healing touches, which I presume where stalls/keep him alive even longer to allow fatigue to kill me off
Now as a hunter I was ecstatic, I thought "THIS WILL MAKE ME GET COMBO EASIER!" but the one combo was not even worth playing (buzzard + UTH) because I had gotten down to 2 cards left on turn 8!
Anyways, I ended up turn 9 knife juggler double uth (4 hounds - he had a druid of the claw/azure drake) and the juggler went 4 for 4 hitting the drake, so I deadly shot the druid of the claw, and was able to swing with my highmane, bow, and 4 hounds for a game winning 13 damage
I just thought this deck was interesting and cool to play against, I could see how if I didn't control the board with traps and the bow, how I easily could have taken enough damage and drawn into fatigue for the loss.
I think I am fortunate I was playing a control heavy, trap, bow, big minion deck (runs two savanah highmanes, 2 stranglehorn tigers, 2 sen'jin shield masta's, and two houndmasters!) and if I didn't have the ability to keep so much damage on the board with these big strong value minions, I think I easily could have gotten stuck in being unable to kill him off, and eventually just gassing and drawing into my death before being able to finish him!
cool deck, I am just curious if this is a "thing" because from my MTG experience I remember how strong these mill decks were, because if you ran out of cards it was game over, unlike the fatigue (which I like more in HS personally) but this is my first time seeing it run in recent patch