I find that shadow form isn't really worth the cost because it isn't also a creature. soulpriest is better, imo, because it can be bounced (I might swap and alchemist for a brewmaster). that and auchenai + velen = 2mana 4pt spell if the game goes that far.
one of the big strengths is that every creature is also a spell of some kind (sorry chillwind yeti, that's why you've been benched)
You are right, it is always the early game that is most difficult, depending on draw. My draws seem to oscillate between either giving me novice engineers and alchemists (which i use to kill off 0/* taunts) or harvest golems and defenders, I can never seem to get a mixture.
As for Mind Blast, I save them for combo with Prophet Velen, ideally same with holy nova, if not, I toss them out like confetti as an "oh snap, i've just taken damage, better respond" lure. If Velen stays absent I use them anyways, however.
I opted out of the SW spells because I found myself saving them for "certain" creatures rather than using them liberally. I saved one SW:Death for a 2 cost nuke that is more versatile than BGM (even though that makes me a bit of a hypocrit).
faceless manipulator is just fun. part of the deck flavor is card stealing, and this is my only direct minion steal.
Regarding the legendaries, they are both just good 6drops, hogger I <3 can't play without him, and an 8/10 for 6 is too sweet to pass up, moreso than sunwalkers or even temple guardians. tinkmaster has saved my butt countless times.
so, i could drop the novice engineers, or the crazed alchemists (more likely the engineers) but I am worried about card draw. any thoughts?
Edited by beneviolence on 2/10/2014 7:46 AM PST