Priest should be like the diferent talents it has, you know, the way it used to be (disc/holy/shadow) but instead it just uses opponent stuff, today I got stolen 2 legendaries, one btw was put right into game thanks to mindgames, pretty fun having my 8c legendary at the price of 4c on turn 4, so much fun... After that he just used Faceless Manipulator so he now has two 8c legendaries at turn 5, and then at turn 10...yep mindcontrol. This kind of mechanics should be notice cuz if a legendary is limited to 1 to any deck, it should be that way even if copied or controled or whatever annoying thing happend, for example, in MTG if 2 legendaries of the same name are in play under a player control one is send to the graveyard, which makes sense cuz there cant be 2 unique cards at the same time. personaly all this cards are quite op because he is just inverting 1 card to get more out of it (way more) I remember when the rogue got extremely nerf, remember adrenaline rush? no? well it was removed just because: *1cristal draw a card Combo: draw 2 cards*, it is good but, not that much.
It would be awesome to have true priest theme cards (psychic scream, renew, shadowfiend, guardian spirit, dispersion) so many good skills mechanics, but instead we only get to copy opponent stuff, wich is lame and op, getting class especific or legendaries that gives huge advantage has no strategy, but to copy all you can. these cards should be fixed, remade or something, im bored of using other class stuff, if I wanna do so I'll play that class.
Thanks guys for your time, hope to see your thoughts(teal) about this.
PD: I posted this on the closed beta Sub-forum, I transfere here because I found it apropiate and also cuz the CBforum is "only-read" now