Leroy + Shadowstep

Posts: 36
I'm not here to wine or complain i just think its a tad OP that around turn 9 you can be taken for 23 of your health.

On paper Leroy seems like a decent card but he's extremely abuse-able
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Posts: 1,181
On turn 10 you can be taken for 30.

Is it usually against a control deck this happens?
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Posts: 442
yes you just have to do a 5 card combo and voila! 23 damage on turn 9 and hope they have no taunts super easy... >_>
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Posts: 36
The problem is you really can't counter it. and yes its mainly against control decks.
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Posts: 22
I feel like that combination is only a little silly. A bigger issue is the turn 6 Leeroy/Shadowstep/Shadowstep combo. It still provides 18 damage, which can easily be lethal against someone like a warlock at that point, and given that Sap is common in the miracle decks that do this, along with preparation, a taunt does little to stop it. The issue is really just in Leeroy, who, along with several other charge minions, is super powerful.

Basically, Leeroy is the issue, since those extra minions are literally of no consequence if you can kill someone.
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Posts: 1,181
So one prep, two ssteps, leeroy, and a Sap on turn 6?

Doesn't happen that often. Especially since that would cost a minimum of 8 mana.
Edited by Slai on 2/11/2014 12:02 PM PST
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Posts: 180
02/11/2014 10:38 AMPosted by Azihe
A bigger issue is the turn 6 Leeroy/Shadowstep/Shadowstep combo. It still provides 18 damage


Can you enlightment me on how i can do 18 damage with 6 mana and 3 cards in 1 turn? I would really love to use that OPness.
Edited by Kyrae on 2/11/2014 12:01 PM PST
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Posts: 562
turn 6 = 6 mana.
18 dmg leeroy+ss+ss = 8 mana.

tell me how to get innervate on rogue please
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Posts: 22
02/11/2014 12:00 PMPosted by Kyrae
A bigger issue is the turn 6 Leeroy/Shadowstep/Shadowstep combo. It still provides 18 damage


Can you enlightment me on how i can do 18 damage with 6 mana and 3 cards in 1 turn? I would really love to use that OPness.


Shadowsteps stack. The second shadowstep makes leeroy cost 0.
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Posts: 562
02/11/2014 03:21 PMPosted by Azihe


Can you enlightment me on how i can do 18 damage with 6 mana and 3 cards in 1 turn? I would really love to use that OPness.


Shadowsteps stack. The second shadowstep makes leeroy cost 0.

not in this game
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Posts: 338
02/11/2014 03:21 PMPosted by Azihe


Can you enlightment me on how i can do 18 damage with 6 mana and 3 cards in 1 turn? I would really love to use that OPness.


Shadowsteps stack. The second shadowstep makes leeroy cost 0.


Wow. Such knowledge. So true. Wow.
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Posts: 427
prep+leeroy+ss+ss = 5 mana 18 damage turn 5 4 cards turn 6 with the coin you can combo coin fan of knives or wild pyro mancer to kill the 6 welps
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Posts: 1,181
Fuzzy, that's not a thing.

If you mean SS as in shadowstep, you're wasting a prep because you're not casting any spells.
This would cost 8 mana either way, not 5.

If you mean sinister strike, then yes you prep the one sister strike. However, this still costs 7 mana and would only deal 12 damage.

As for the FoK, you can prep it of course for a free FoK.
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Posts: 562
why would i use preparation before a creature, who won't trigger the spell, and before a spell which cost 0?
seems to me ppl whine about stuff they have no clue about.

just learn to play. or at least, learn to read properly cards effects.
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Posts: 39
Well now, this was a major letdown.
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Posts: 64
The part that they are missing is Turn 5. Turn 5 was Auctioneer, Prep/coin, conceal. Leeroy was just the finisher.
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Posts: 300
02/11/2014 12:00 PMPosted by Kyrae
A bigger issue is the turn 6 Leeroy/Shadowstep/Shadowstep combo. It still provides 18 damage


Can you enlightment me on how i can do 18 damage with 6 mana and 3 cards in 1 turn? I would really love to use that OPness.

You need to wait for warlock with summoning portal then when he has 4+ mobs cast mind control tech take portal and you can do 18 dmg for 4 mana...
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Posts: 59
02/11/2014 08:06 AMPosted by Xalchs
I'm not here to wine or complain i just think its a tad OP that around turn 9 you can be taken for 23 of your health.

On paper Leroy seems like a decent card but he's extremely abuse-able


Leeroy + 2x Shadowstep (3 cards, 8 crystals, 18 damage) is very powerful.

But so is Force of Nature + Savage Roar (2 cards, 9 crystals, 18 damage). And Druid also has 2x Innervate, so if they use 1 Innervate in the combo then they can have 3 cards, 7 crystals, 18 damage.

Shaman has Al'Akir the Windlord + 2x Rockbiter Weapon. (3 cards, 10 crystals, 18 damage)

And Hunter has its Unleash The Hounds combos.
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Posts: 50
Leeroy + Shadowstep + Leeroy + Blade Flurry on a pre-buffed weapon could also be a nasty turn 8, I think. Hopefully you wouldn't need that much then, though.
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Posts: 165
I got hit by this combo. Its pretty brutal. Fun to watch the first time... :-)
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