I am playing an early to midrange rogue deck, currently hopping between rank 6 and 7. If I had to guess my win/loss rate is about 50% atm. But I feel like I should be able to win more.
My problem seems to be that when I don’t play aggressive enough(2 minions constant board presence), I am 1 turn short to get the kill.
When I play to aggressive(3 or more minions on the board), 50% of the time I get punished doing so.
So as a rule of thumb, I said to myself, only play 3 or more minions, when you have a defender of argus in play, or when he has played the UTH combo at least once(decreasing the odds of a 2nd), and don’t have more than 2 minions with 2 health in case of explosion traps.
Other things I take into account are:
My healthpool, I don’t want to be in the kill range of an UTH combo + kill command + steadshot. Without minions to taunt(taking into account the amount of cards in his hands). Does this mean I play to save?
Side note, early game I have the tendency to dagger Leper gnomes. Which depending on starts gets me already on turn 2 at 22 health.
When I get him in killrange I shadowstep a small minion, to reduce to amount of hounds with UTH possibility.
Rogues unite and let’s share some advice! Where do I go wrong?
Will link decklist if needed.