The sillyness that is priest

Posts: 1,873
Turn 2 play Lightwell

Turn 3 use coin, play power word shield + divine spirit + inner fire

Turn 4 doesnt exist because opponent rage quits
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Posts: 182
Oh hell yeah. Though I don't call it rage quitting.

I call it saving myself a lot of time - take the loss and get back to earning gold or points.

Conceding 10 - 12 times a day based on open hands and draws like say

7 cost mana Flamestrike Back to back on turn 1 and 2 when you could really use more early creatures or spells vs whats out on the battleground. Meh concede move on to a more interesting game.

Don't waste your time man, life is too short.
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Posts: 87
You can see it coming from a mile away and there's so many removal cards to deal with that combo if he plays it right off the bat.
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If Blizzard wants to fix things, they can start from murlocs and the other plethora of other shenanigans currently in the game, that are many times higher on the silly-scale than priests.
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Posts: 271
02/20/2014 07:20 PMPosted by Indie
If Blizzard wants to fix things, they can start from murlocs and the other plethora of other shenanigans currently in the game, that are many times higher on the silly-scale than priests.
Oh nonono... go visit the Warlock forum. Murlocks are balanced and/or it's just people refusing to play the meta.
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If he plays a light well early, you know that combo is coming.
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Posts: 338
02/20/2014 07:20 PMPosted by Indie
If Blizzard wants to fix things, they can start from murlocs and the other plethora of other shenanigans currently in the game, that are many times higher on the silly-scale than priests.


Found the bad player.
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Posts: 271
02/20/2014 07:47 PMPosted by Brometheus
Found the bad player.
Only if you were somehow outing yourself.
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Posts: 581
02/20/2014 07:47 PMPosted by Brometheus
If Blizzard wants to fix things, they can start from murlocs and the other plethora of other shenanigans currently in the game, that are many times higher on the silly-scale than priests.


Found the bad player.


They're easy to spot when they start calling out gimmick decks as good.
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02/20/2014 07:58 PMPosted by Musikaman
Found the bad player.
Only if you were somehow outing yourself.

I'm guessing he just came from the warlock forums ;)
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Posts: 74
02/20/2014 07:20 PMPosted by Indie
If Blizzard wants to fix things, they can start from murlocs and the other plethora of other shenanigans currently in the game, that are many times higher on the silly-scale than priests.


Actually the only times Ive been given up prematurely. Damn those Murlocs...

... Seriously who cares how many legendaries he has, if he makes a Murloc army by round 3. Not to mention they are most like all around 4/4 by now... good luck counter that.

To heavy, to stupid and thank good we are still in beta so they will change this.... right... right?
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Posts: 831
02/21/2014 09:16 AMPosted by Silkdawn
Actually the only times Ive been given up prematurely. Damn those Murlocs...

... Seriously who cares how many legendaries he has, if he makes a Murloc army by round 3. Not to mention they are most like all around 4/4 by now... good luck counter that.

To heavy, to stupid and thank good we are still in beta so they will change this.... right... right?

Yeah, it is why murlocs are so silly. It would be a lot less so if murlocs did not have some of the best synergies in the game. If you can get off a well timed T4-5 board clear, and minimizing damage up until that point, then you have a chance.

Otherwise, they either just overwhelm you or manage to buff their minions above the threshold of a board clear one or two turns later, which means you will be taking fatal damage anyway.
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